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A jam submission

Definitely NOT a tower defenseView game page

Submitted by Syton — 4 hours, 22 minutes before the deadline
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Definitely NOT a tower defense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1914.0194.019
Overall#9243.6543.654
Presentation#13493.6353.635
Creativity#23263.3083.308

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A tower defense where you play as the waves of enemies

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted(+1)

A really nice complete game, I enjoyed figuring out how resources and upgrades work, finished it in 4:22. It would be cool to have more different levels with more mechanics like switching attack paths or something, it would add a puzzle element to the game I guess. Very solid prototype with fitting graphics and music! I also like little details like turning animation on our units, and overall it really feels like a real game that just needs more levels and mechanics.

Submitted(+1)

Reverse TD isn't something I've come across too often in the jam so I think it's creative. The gameplay gets a little stale after a while and the font is little difficult to read

Submitted(+1)

Now this is a good take on the reverse TD :)

All it needs is a loose condition, maybe a more clear UI, and it can be the base of a full game!

Submitted(+1)

played this game for a few minutes, its really fun and looks good, but i think it looks cluttered, like the buttons, but thats my only problem with the game so far, and could see this being a full game

Submitted(+1)

Waow, a "tower defence" game I actually enjoyed, that is very rare!!! I even have a hard time putting my finger on why exactly, but might just being able to see how the troops progress and how they do better and better with each upgrade just added another dimension that makes this genre much more appealing to me! The game just flowed very well and by the end I was really into it. Great design and great work! :D

Submitted(+1)

I'm impressed how polished it is, TDs have so much overhead it's impressive to have anything working in 48 hr tbh. I like the time attack angle, would do well to have a leaderboard to get jammers playing it tryna beat each other.

Submitted(+1)

I really liked the gameplay, as well as the art and music. I think it really needs a way to lose, and some more difficulty, but this was fun, and a cool idea.

Submitted(+1)

It´s cool idea give tutorial

(+1)

Really loved the game, but it needs some sort of way to lose and some difficulty tweaks. I just got a shorter time by just spamming some high level soldiers till I got to the end condition. 

Submitted(+1)

Really fun game and solid idea for progression. A lot of time is spent waiting around for resources, but idk what can be done about that. Maybe some changes to the UI design would also help the game feel less cluttered. But there is a lot of potential here for more levels, enemy types ,etc. great job!

(+1)

I am in awe.

Submitted(+1)

Really nice concept and implementation. Well balanced. Great job!

Submitted(+1)

i really like the gameplay loop, and i got pretty hooked into it too. the art looks REALLY nice as well! one complaint i have is that the font you used is a bit hard to read at times, especially when comparing "6" and "8". the game was also pretty easy to beat by spamming the purple and green guys.

but this was very good for 48 hours. Amazing job!

Submitted(+1)

This game is very addicting. I won after playing for around 6-8 minutes. I'm hoping to see more updates to this after the jam. The fast guys are really unbalanced, I just spammed the purple/pinkish guys which have insane movement speed and cleared the game. Great game! Love it

Submitted(+1)

This was a cool idea and fun to play once upgrades got going! It's relatively short (I won after 5 minutes), once you realize you're working towards upgrading until you have enough armor to sustain tower hits. Perhaps different tower threats and specific units to deal with them or distract them might add more strategy to the game.

Submitted

The UI was a bit small and cluttered. but aside from that I really enjoyed it. really a great throwback to the online tower defense games of my childhood. 

Submitted(+1)

I loved the game so much! A thing I would change is to make the number easier to see.

Submitted(+1)

I won after about 7 and a half minutes :D

Submitted(+1)

Really awesome game ! It was very satisfying to generate all of the different types of currency. As weird as it sounds, I kind of wish it was harder to win. I was building up my gold generation and I was able to get one unit through and the game immediately ended. I didnt get to play any longer because of that which kind of sucked. But realistically this is just a complaint about not having enough of a good thing, so it can't be that bad. The gameplay loop of generating currency to get your dudes through to the next deposit was so fun and I really loved it. UI could have some work / or a tutorial (or both) as at first it was quite hard to tell what was going on. After I figured it out however I had a great time. Overall really great game, thanks for the experience !!

Developer

Really lglad you liked it , and ye, i think maybe adding health to the enemy base was the right call at the end. I was thinking it would make it annoying cuz if you did it once, you can do it again, but, didnt think about how players would want to go all out with as many strong soldiers as they want. So thanks for the feedback

Submitted(+1)

Awesome game, really nice idea. Only tiny problem is the text is kinda hard to read.
Good job making this game in just 48 hours!

Viewing comments 40 to 21 of 40 · Next page · Last page