great game, fast platforms, lookin good. :3 i almost feel like the connector puzzles could've been a 2D pipe dream kinda thing and that might've been easier for all participants involved, but hey, i got to the end, at any cost. 😏
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Aether Core Industries's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #203 | 3.571 | 3.571 |
Presentation | #235 | 3.571 | 3.571 |
Originality | #306 | 3.381 | 3.381 |
Fun | #357 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You must channel "power" (or energy), to "power" different components. (Please read the Itch page before playing. :) )
Comments
Admittedly i am not a fan of puzzle games so I cannot be a good judge of this game in terms of gameplay. With that said, the puzzle presented was cool and the presentation looked great!
i made fun of bonejacq's gameplay... boy am i glad i dont stream, i did much worse. great game though.
Beautiful game, building feels very smooth, objects snap nicely! How did you make it so smooth? I want to make something like that, any tips would be helpful <3
By the way, mouse look is very sensitive, needed to reduce my mouse sensitivity to lowest setting (noticed this with most Unreal Engine games)
We definitely wanted mouse sensitivity to be an option, unfortunately couldn't get it working before the deadline. :( The smoothness comes from basically little animations (like tweens) that play anytime something happens, and it works because your brain basically just fills in the gaps that aren't there.
If you ever want a better explanation or help with anything, I'd be more than happy to. Thanks for playing!!
Made me go insane but I beat it eventually. That last platform is evil O_O
Pretty cool mechanics but got wierd when the rotation offsets seemed not right
As people have already mentioned, the pipes were a bit janky but I managed to progress a bit by working backwards. Subtitles would definitely help with understanding the initial dialogue, as well as some kind of tool-tip or instruction on what you're supposed to do because I was quite confused at the beginning and stumbled on the mechanics.
Thought a 3D pipe building game is pretty fun, would love to see some of the difficulties smoothed out because the foundation is already there!
Interesting puzzle game! I think it becomes a little tough when the pipes are slightly off and am interested the reasoning in not having a simple 4 way grid of sorts when creating these levels. Love the atmosphere and the theming!
I thought this was a pretty unique take on a common idea. I didn't really experience any problems with the pipes like some of the people in the comments (although it is a bit odd that the numbers can be on top and upside down sometimes. This game barely feels like a game jam game to me, and definitely deservers more love!
What a interesting idea! Connecting tubes was very unintuitive at first, but eventually I got the hang of it. I appreciated the lore behind the initial voice acting and the stellar presentation. The initial 750mb download was intimidating, but I'm glad I stuck through!
Thank you! I wish to have been able to develop the lore and voice more similar to something like Glados from Portal, but had to prioritize some other things. :( Pipes are definitely a bit wonky to play with if you're unfamiliar, and I wish we could have hammered out those issues. Thank you for playing!
Nice use of Unreal for visuals and object manipulation. The fact that the premise is that you’re being interviewed is funny. Great job!
I like this concept! I also had trouble completing the second puzzle but I really like the concept. I thought the execution was really impressive for the amount of time we had. Suggestion: subtitles for the voiceover. It was impossible to understand without headphones, and might prove challenging for people with auditory processing issues. Very cool vibe though.
Came from the stream where Blue Pin played it and thought he was an idiot for not finishing the second puzzle room, turns out it's just bugged. the three way adapter just doesn't rotate correctly, and after fiddling around for about 6 minutes I couldn't get any configuration where the pipes connected. Aside from that the environment looked good, I thought it could do with some more interesting room layouts, but it still looked good nonetheless. Wish I could have played more to see it evolve, maybe I'm an idiot too though!
From all the play tests we have done, all levels are completable (other than a bug that causes pipes to disappear due to weird collision with the walls, which in that case unfortunately requires resetting the level.) It seems this level may be a problem to many, though, and am unsure if thats because they dont know the controls or something else. Wish I could have added some helpful UI. Thanks for playing! :) <3
Great entry! The environment was high quality but slightly janky in the way everything fit together and interactions. Also, i think the voice over could be removed to improve the game. Really solid entry for a week
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