Nice take on the theme, a tutorial would have been nice but it was still interesting to play
Play game
Boxing Sibs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2659 | 2.854 | 2.854 |
Presentation | #3469 | 2.417 | 2.417 |
Overall | #4160 | 2.136 | 2.136 |
Fun | #4424 | 1.922 | 1.922 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls go out of control *wink* pretty often
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Pretty cool visual's I don;t know but u should've putten some contral's in the game itself bec when I played I didn't snd still don't know hat I did, and BTW is the high score system online bec if it is I Thought it was offline so I typed "Shit" in it thinking it's fine XD
Thanks for playing! We didn't have enough time to make an in-game tutorial, but there's a How To Play section in the page's description ^^. Also, the high score system is indeed online but doesn't work properly in the browser version (in the downloadable version works perfectly). Don't worry about it hahaha
I found that once I had finished the game once it wouldn't run again without refreshing the page
I liked the way that you directed the theme of the JAM, but i really miss some feedback about the atual stat of the directional changes.
Overall, is a good game!
The graphic is trippy as heck (but in a good sense!). I had fun playing too, but it would be nice to somehow indicate button changes graphically, other than with text (that also fades out after a while, so you have to remember).
umm, that was the idea, so you literally don’t know the controls unless you remember or you try the keys and look at the keyboard interface on the screen. But it’s true that it gets way out of control in a bad way… we think that it’s more about the player’s feedback. And maybe we could try to inform the player about the key changes with literal keys changing places, instead of text, that can be confusing…
Thank you for your feedback! and for trying our game <3<3
Weird game... I like it! But took me some time to understand what I needed to do, so a tutorial would have been nice. Nice job!
Strange game! Very unique aesthetic, and the controls are pretty confusing at first. There is some fun to be had here, just needs to be a little better explained I think
What a weird experience. I wish the Icons were a little less spread across the screen, I also had a hard time understanding that buttons were swapped, I just thought it took away one direction and I now had two directions pointing down.
Either way I love the artstyle you went with, and it makes for a few fun minutes. Well done!
It's a fun little game to play, I just felt that the timing was a little too specific for getting the hits.
The art taken for the game is interesting, fun I admit, however, the game is not so clear, okay that they put the tutorial on how to play below, but always try to put the tutorial in the game itself, it is better for the user! The input is very problematic, it rarely works, I found it very confusing! However, great work and I hope you had fun in the jam!
We didn't have time to make the tutorial, we surely will after the jam ratings finish ^^ About the input, there is no need to synchronize them exactly. If you are pressing the correct button when the mark hits the green area, you're good. Glad you played it and liked the art :D Thanks for the feedback
A very tough game. Timing the input is tough and quickly adjusting to new controls with no breaks. I think the game gets a little bit too tough, too soon. Could be a bit slower difficulty curve.
Player feedback is unique with the funny images but can be hard to understand what they mean at first.
Cool looking game.
Awesome aesthetic and super fun, fits the theme really well.
Enjoyed the Dadaist art a lot. The gameplay felt like a take on DDR without the music to set a rhythm.
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