Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

HopelessView game page

After years of burning coal, came the heat. The last survivors ride on a train, followed by the deadly light of the sun.
Submitted by MaverickHorn (@MaverickHorn), Suksuk — 5 hours, 14 minutes before the deadline
Add to collection

Play game

Hopeless's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#744.5044.504
Creativity#944.2194.219
Overall#1014.1334.133
Enjoyment#3853.6753.675

Ranked from 228 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are burning dice to roll with a train

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 128 to 109 of 128 · Next page · Last page
Submitted

Love the slow and sad music, has a 'This War of Mine' feel to it.
Would definitely love to see the full version on steam !

Visualization is great, and I like the idea. Gameplay is kinda boring. I didn't understand it at first, only after the instruction in the description. And it makes me upset because for me control is the biggest thing in all games. It should be intuitive and understandable, and at least a little pleasant. It wasn't for me.
Good from outside, but in the inside 50/50

Submitted

Really creative twist on the theme and with such beautiful presentation too!

Submitted

Beautiful game with a nice theme. The gameplay is relaxing and pressuring at the same time, which is great. Good job creating this very fun game.

Submitted

The presentation is amazing! You are a bit under pressure in the beginning but once you get the hang of it, it can be relaxing to play.

Submitted

This game has an amazing art style! 

Submitted

Really cool! A few suggestions since it seems you're going to keep working on it:

  • I would've liked to see how well I'm doing since I sometimes felt like I stopped to think for too long. Maybe something like a health bar or something similar to signify that there is actual pressure would help.
  • Maybe the game could be paced even slower in the beginning. What if you let the coal required be available for the first few and gradually introduce the "split, swap, increase" mechanics?

Overall I had fun with it and the presentation was really pretty.

Submitted

Really nice game. Gameplay was very exciting, playing under constant pressure to keep the train running.

Submitted (1 edit)

The art is beautiful and its a nice take on the theme, though I didn't find the game as challenging as I had hoped and found myself just popping die in there without having to think too much about it. But still, well done!

I didn't expect to like this one as much as I did, but it was really enjoyable.

Submitted

Really appreciate the resonance between the feeling the gameplay evokes and the narrative premise of this. The more you play, the more that hopelessness becomes apparent.


Beautiful art style and atmosphere that further sells what you're trying to go for here. It's warm, welcoming and somewhat in stark contrast with the actual hopelessness the game pushes for. Serves as a backdrop for why keeping the engine running is worth it despite the ever increasing struggle. So really good job on that.

Though the gameplay nails the feel down, it doesn't keep me as engaged as I'd like it to. It was the thing that ultimately made me stop even though I kept the engine going. Not sure what can be done but simply increasing the dice management doesn't feel like the escalation the game quite needs for extended play sessions.

Submitted

What a nice game! It took me a while to understand the mechanics at first, but then I got the hang of it and it was just amazing. The music suits the type of game and makes the experience very pleasant. I was flooded with nostalgic feelings, caused by the combination of the warm colors, the music and the smooth transitions between the stages and their messages.


This game is without a doubt a work of art! Congratulations!

Submitted

What a work of art! Amazing! I'm really impressed. I'd really love to see this get expanded upon further. Adding more mechanics, more train cars with different effects, able to put dice into different slots for more effects. More storyline too. More of this great music. Just more!! Give me more!! :D

Submitted

I like how bleak it is but it was super pretty! 

Submitted

Beautiful, very climatic, satisfying mechanics and some environmental commentary. Love it

Submitted

Simple and fun for a while.  Would love to see it outside a jam.  Its just so so pretty to look at :)

Submitted

What a beautiful game ! Music, design and gameplay fit perfectly, you've done a good work on it congrats !! (a unfortunatly it's not so far from reality because of this hot summer...)

Submitted

Wow, this game first off looks absolutely amazing. The entire concept of being on the train and that being the only way to survive is one I totally love! The gameplay was stressful, yet the music was so somber and relaxed, it was a nice oxymoron. I definitely found my fingers cramping from swiping back and forth on my trackpad so rapidly lol. 

Some minor improvements: Maybe adding a snap to feature where the dice when near a placement location would snap into place could make the overall moving them a bit easier to handle. Also a decrease box would have been so helpful, but I guess the challenge is part of the fun LOL

Anyway, great game and beautiful graphics. Definitely think this is a top tier game in this game jam!

Submitted

Wow, stunning presentation and very intuitive yet fun mechanics. Definitely a creative use of dice besides the classic roll-for-random-number. My only complaint is that late in the game, the dice start to run out and the increase-swap-split slots tend to get filled up, which make it almost impossible to progress (although it could just be because of bad dice management). Other than that, well done!

Viewing comments 128 to 109 of 128 · Next page · Last page