Very nice football game! The AI was pretty aggressive which I like and it fits nicely with the theme. Well done!
Play mess
Let it kick!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #138 | 3.378 | 3.378 |
Concept (gameplay) | #161 | 3.162 | 3.162 |
Overall | #174 | 3.153 | 3.153 |
Theme | #228 | 2.919 | 2.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very cool football (or soccer, as the ignorant American in me would call it) game! I love the different types of balls that can spawn, adding a nice bit of variety to the gameplay. The placement of the score on the tops of the players’ heads is very cool once I realized they were there.
I appreciated that you can reset the ball if it gets caught in a corner or along an edge, but you can reset the ball from anywhere on the field. I’ll grant that it’s harder to click on the ball to reset it when it’s in the middle of the field, but it does feel like a system that could be exploited. Perhaps if you limit the areas from which the ball could be reset from to only those within a few units of the edges, instead of anywhere.
After a match, I noticed the scores do not reset. This is a minor thing, I suppose, but it does make it hard to know how close one is to victory or defeat. If this is fixed, it might also fix the other score related issue I noticed, which was, scores higher than 9 do not really display! I had a score of 10 at one point (due to the game not resetting the scores) and there was only ever a “1” hanging over my head… meaning the second digit was cut off.
Lastly… I didn’t notice any difference between a Match and a League game. They both felt the exact same. Might have been a feature that never made it in on time?
Over all this is a very cool game with a very fun gimmick to it! Excellent work!!
Thanks for the constructive criticism! Scores will be sure to reset after a match and the AI, player and ball won't be able to get stuck behind goals and in corners. Match is supposed to make the AI shoot every 1 second and shoot every 0.5 seconds but I've noticed there's a delta time glitch that happens during recording so the game slows down a ton and I'll work on that. Thanks for playing my game and reviewing it like IGN!
I love this game But you have to fix that when ball goes behind the goal post you can’t go there and kick the ball neither it will be considered out.. Rather I enjoyed your game…
It is a simple, fun concept that I wish you could expand and polish a little further since, in its current iteration, some control issues prevent it from reaching an outstanding hypercasual potential.
Neat concept, it was fun bouncing around and trying to push the ball in the right direction.
A bit strange that the ball can fit behind the right goal and not the left, and it think the game would been more challenging if not the opponent and ball froze when charging.
But I am nitpicking. Fun game!
Enjoy playing it, though once I master the mechanic I manage to cheese it and win every round on my first shot, hahaha 😆 could probably add more opponents at later level to increase the difficulty.
Hahaha like how the character just wouldn't stop spinning . However I felt that the spin doesn't impact the gameplay enough, what you could do is when the player collide with the ball, it will stick to the player and spinning. Then maybe click and charge up to fire the ball again but you'll have to time it correctly to aim. But yeah well done! keep up the good work!
Very good concept and very fun to play !
And i like how the character never stop spinning XD
It's fun and as other commenters said it gets quite tactical with the time freeze when shooting. Only feedback I can offer is that the AI seems a bit helpless if the player keeps freezing time at every chance, maybe there should be a brief cooldown or a bullet time effect instead of a total time freeze
Despite it's wonkyness, this is fun. The shooting-timefreezes is suprisingly tactical. Neat little game, just as far as i can tell, the rotation is mostly a visual thing.
Ah. I see!
Well, on one occasion the rotation mattered while i played: the ball got stuck behind a goal, and to get it unstuck precise timing with the rotation was required. NPC got in there first and recovered the ball. At the time i thought i just was to fat, but looks like the collision did at least something...
Nice game. The time freeze when you are targeting makes for some fun calculating moments. I can see myself playing a full version game of this concept.
I was thinking about different types of players on both teams. Maybe defenders who stay behind and guard a small part of the pitch, while attackers chase the ball. Maybe an idea of a "Season mode" where you buy and sell players in different positions (maybe with different stats, affecting how they play). Or if it were to go in a more "puzzle" direction, I could see various scenarios with interference due to penalty walls, streakers, hooligans in the pitch and so on.
It seems like a very fluid concept for a game, and it appeals both to sports fans and people who like physics based stuff.
Mobile FIFA without pay to win, gotcha. But honestly I do like the idea and I could make this into a kind of strategy game where you build up a team with stats and can play against AI teams in tournament. I might not add all the puzzle elements like red cards as people seem to like bullying the AI but I think I can make this into a proper game! (do you think I should remove the different map and ball types though?)
I'd say it depends on what you want to go with. The different maps and ball types work with a puzzle type of game where you go through many different "stages", to keep things fresh. But if you were to go focus more on the sport angle, then yeah probably the changes on gameplay should come from the different players instead of the pitch. Hard to say though, I think it's worth trying out different concepts and seeing which feels better to move forward with.
That was a good game. The AI got confused and scored goals for me a few times, but like the guy underneath me already said, very solid. Make it a mobile game
This was fun to play. The music fit the visuals together with the gameplay very well. Nice work!
Take this to Mobile, improve a few things people already commented on and you have a solid, solid game for the iPhone.
The ball sometimes gets back of the goal post. But was fun to beat the AI 👍
An interesting and fun game!
My only problem is when the ball color is the same as the field, the ball got lost somewhere and my eye can't catch it. Anyway, great game!
Nice concept and reminds me of table top football game :).
I was wondering what was the difference with practice and match, no score, so what? Tryed league and got bullied by the IA haha.
It's a little funny gaming, the physics works well, you can spam, it's a stress relief after a gam jam :D.
Sadly the rotating doesn't have an impact on the ball :(, but I'm happy not everything was rotating or it would have been unplayable :D
Yeah when launching league I understand what was the difference, it's just I didn't think at first it was only a difficulty settings.
I tryed again to see if I didn't understand something with the rotation and the ball, but yeah, it seems it doesn't work it goes where I try to push it (or I'm really lucky °°').
Well at least your answer made made replay it 5 min hitting that poor ball (and the ennemy I have to admit :D).
I liked the music. I think it suits the game! However the stage wasn't rotating and the rest of the rotations didn't really have an impact on the outcome of the game. Other than that, very good fun!
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