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Green Mirror

12
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A member registered 43 days ago · View creator page →

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I am very glad I was able evoke that history and magical realism successfully, and you saying so makes me feel I'm on the right track. I am definitely thinking about ways to prioritize how the story is laid out for ease of play, and organizing all the information better so it's not so hard to pull the threads together on the fly. Thank you for taking the time to read my work and tell me your thoughts!

You're right that having hooks would be a good addition and take a load off the GMs back. I truly appreciate the feedback and am glad you enjoyed my setting .

Thanks!

As it should!

I really like that you did a noir for this, I had fun reading it, and the silly situations in the club are a fun clashing tone to traditional noir. Very fever-dream Lynchian. Well executed. It took me a minute to get used to the layout's flow, specifically the black text bubbles. I think it be easier to read if it were just bolded black text, but that's just my opinion.

I like the map a lot! I wish there was a numbered key rather than arrows, but that could just be me.

Art is great and layout clear. Love a cursed toymaker for those "7th Guest" chills down my spine.

I am a sucker for a dream dungeon and devil deals. I like the random rooms. 

Lots of good bits and fun premise for an adventure.

I love this if for no other reason than I want to see what happens when the party has earned a reputation among goblins as scabs. Flood timer is a good pressure point that is usable beyond the adventure, and the traps are really fun.

Really enjoy the mystery's premise and giant bees. Honey golem is something I didn't know I wanted and the artifact generator is some fun icing on top.

Looking over it again, that makes a lot of sense. Thank you for the feedback! It's my first successful attempt a loose isometric style and I'm pretty happy with it. Also, the khirkinchu folk are my favorite :)

I'm also working on a version condensing the maps and their keys onto a 2-page spread, so you don't have to scroll back and forth and rotate pages to view keyed material. I think that will free up room to have the big maps at the end to use and enjoy.