Play game
Eurydice's Needle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #3 | 4.500 | 4.500 |
Overall | #46 | 3.729 | 3.729 |
Usability: Is the adventure easy to use on the fly? | #58 | 3.438 | 3.438 |
Fun: Is the adventure fun to play in an OSR playstyle? | #95 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The layout in this just kept me thinking it would look lovely in riso print! Navigating a web of lies and deception is exactly what I would expect from a nightclub-crawl ;) The writing was loaded with flavor, I have a weak spot for how you depicted the place!
Ominous entrance, epic band battle, whacky situation with thieves stuck in the ceiling, this adventure was a roller coaster to read (in the good way)! Its pretty dark, but also offers a lot of comic relief. Very fun!
thanks so much! good job on your fall themed adventure!
This oozes with personality from start to finish. Beautiful choice of fonts, colors, and use of illustrations. I think you really nailed keeping a consistent theme and mood throughout the booklet.
I really enjoyed the read. The murders were interesting and plausible for players to solve. The legs hanging from the ceiling has a great pay off running into their upper halves.
I liked that the set up had the players already in debt, working to pay that off. It would play well with the 'carousing' rule used in a lot of OSR campaigns and the scenario presented could be a great change of pace, but a GM might need to do a bit of work to fit a more typical fantasy setting.
I thought the Table of Contents was brilliant, but I'd like to see those images repeated on the pages they represent so a reader can quickly jump to what they're looking for - a bonus would be if the images were clickable to jump straight to that page.
I think I may be misreading this on pg. 2, but is the door intended to be locked? "An ‘OPEN’ sign hangs crookedly on the front doors (pg. 5). However, still unlocked."
I would recommend cutting this from the description on the first page: "The formatting borrows from standard screenplay writing but prior experience with film scripts is not necessary. Just know that" as well as "and for each NPC that speaks we’ve included a sample dialogue" - keeping just the note about INT. and EXT. At least for me, it set an expectation that reading the booklet might be difficult, when in reality it's very intelligently laid out.
You also might want to consider putting " " around the NPC sample dialogue, despite that language I suggested cutting, I've just been trained that unquoted text under a portrait is a description.
I liked the included random tables, especially for the coat check, and the options for pursuing Cleo to extend or conclude the adventure.
Thanks for the massive feedback! A lot of it is spot on too, we will be changing a few things after the game jam.
I really like that you did a noir for this, I had fun reading it, and the silly situations in the club are a fun clashing tone to traditional noir. Very fever-dream Lynchian. Well executed. It took me a minute to get used to the layout's flow, specifically the black text bubbles. I think it be easier to read if it were just bolded black text, but that's just my opinion.
Thanks for the constructive criticism and the compliments! Love your old Renaissance pencil style in your work.
Thanks!
"The Cerberus Trio" 😙👌
Some nice writing here. Love the floor plan maps. Very fun stuff.
Thanks for the feedback! Our writer Jason did a great job.
Wow. I love this adventure. I want to spend some time with it. I really dig the info foe the GMs.
The detectives attacks. Lol
Appreciate the love from the man who brought us the iconic Hellmo adventure.