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A jam submission

Trappist AilsView project page

A trap management 'dungeon' adventure for Knave etc.
Submitted by Dodocahedron Games — 3 days, 10 hours before the deadline
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Trappist Ails's itch.io page

Results

CriteriaRankScore*Raw Score
Writing: Is the adventure original and fun to read?#274.0454.045
Overall#273.9243.924
Usability: Is the adventure easy to use on the fly?#303.8643.864
Fun: Is the adventure fun to play in an OSR playstyle?#343.8643.864

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Straight forward and sleek design! The module idea alone could be placed in many settings or single adventures if need. It was a fun an evocative read! 

Developer(+1)

I’ll definitely take ‘sleek’! Thanks for the feedback!

Submitted

Trappist Ails feels like one of those murder mystery boxes you can order to do a lil Agatha Christie dinner theater. There are even handouts! 

Developer(+1)

The handouts were a lot of fun and, in general, play a big role at my tables overall. Also, Dame Agatha! What rarified company! Thanks so much!

Submitted

if I had a gm binder , this would go in it.

Extremely easy to adapt and run on the fly . 

Like some others have mentioned, I wish the map had markers as the text is a bit dense in some spots. 

I clapped my hands like an idiot when reading the ads and the gm procedures. I picture any referee just waiting eagerly to crank up that sweet tension!

Developer(+1)

Thanks! I’m glad it got you grinning! The whole question of accessible maps is really interesting and one that I wrestle with a great deal. Ideally, having another page for the text to breathe a little bit might be an immediate fix after the jam. I appreciate your thoughts!

Submitted

Punchy, fun, confident writing and a creative conceit to boot. I've always enjoyed the meta trope of dungeon designer (ala Brick Road in Earthbound) and the trap-setter angle here is well played for adventure.

"Building the Quintessential Wizards Tower: A Reflection on the Spire of Garzant" Based on my own adventure, I'm now going to consider this a canonical euphemism ;)

Developer(+1)

Hah! Thanks! It was a required text in the Purple Hall of the College of Gnaz for several years, So I definitely think it qualifies as canon!

Submitted

Even better!

Submitted

I really like the scenario presented here, I think it would serve as a great change of pace in the middle of a longer campaign.

The effects of the magical leaflets were all great, I loved the variety.

Although the map isn't too complicated, it would be helpful to add markers or arrows so the descriptions are more usable at a glance. I think it would be interesting to expend a bit on a resolution and what would happen if players chose to attack the sorcerer and pillage the exposed venue.

Developer(+1)

Well, pillaging is always an option! There’s Not a ton of treasure, and the wizard is not there, so it is really just defeating me ogre and beating feet out of there. It would sit up an interesting next chapter, as the wizard would be seriously ticked off! Maps are tricky for me. Given my visual impairment, I can’t really see the details, so adding elements doesn’t add information on my end. I tried to write the description of the space so the map isn’t critical for understanding the space.

Submitted

Absolutely! I pictured the moment the words "traps untended" coming out of the wizard's mouth, the player's trying to bind and gag them since they would not know there wasn't much treasure. I imagined them meeting the wizard privately, but there's nothing stopping the wizard from meeting them in a public place where they'd be less likely to be attacked too.

I also forgot to mention, but I really loved the name "Dodacehedron Games & Misadventures" - the misadventures part is very charming.

Good point about the map, I'm sorry to hear about your visual impairment and you certainly did a great job regardless.  Since players would have the map, it wouldn't be necessary to hide any information for the GM's eyes only. I think I didn't do the best job explaining what I meant, so I tried to put together an example:

Developer(+1)

Thanks for the example! Most of my work leans to player facing anyway, which reduces GM load overall and, for me, allows more ‘flow’.

Submitted

This is a very fun adventure, and seems easy to run. Love the print & cut component for the leaflets.

Developer

Thanks! I love at-the-table physical components, especially paper crafts. Yours were excellent!

Submitted

Very fun low-stakes adventure! Love it. If I was running it I might make it a bit harder to get the creature info and the map, maybe behind a paywall or have to haggle with one of the goblins who's quitting if you want the information, but this is a fun adventure, good job :)

Developer(+1)

Those are interesting tweaks! It was partially a design experiment in minimizing hidden information and seeing what kinds of problems and shenanigans could ensue from known pressures. Setting traps is not a quick operation!

Submitted

I agree with you! This is a great premise that I think honors OSR values while challenging them at the same time! A good puzzle is an interesting situation the PC's must solve, not a riddle with one right answer. You left the interesting part up to the PC's, the HOW? Great job!

Developer

So glad you liked it!

Submitted

Some good humor and a wonderful light-hearted adventure!

Developer(+1)

Thanks! It was a lot of fun to write and create opportunities for mayhem!

Submitted(+1)

I love this if for no other reason than I want to see what happens when the party has earned a reputation among goblins as scabs. Flood timer is a good pressure point that is usable beyond the adventure, and the traps are really fun.

Developer(+1)

Yes! There are a lot of great directions this could go afterwards. Every time we tested it pretty much everything went south.

Submitted

As it should!

Submitted

I do love adventures with a well-thought out gimmick, and this one hits a sweet spot for me. The zombie giant otter made me smile, and the ghost complaining about "scabs" genuinely made me laugh.

Developer(+1)

Thanks so much! It was a lot of fun to write. I was off work due to COVID so fever dream may be an apt state to describe the creative process!?

Submitted

Wow.  I just love the voice in your writing.  I love the leaflets, the note sections. And of course the traps!
This is more of a box set than an adventure. There is so much a DM can do with it.  Very inspiring.

Developer

Thanks! A box set would be super cool. I can imagine some of the paper designers on this jam putting together little pop up / DIY paper traps!

Submitted

I really enjoyed the role reversal of being the dungeon traps re-setter and fending off invading creatures. It's also really well-organized and would be easy to run on the fly.

Developer

Thanks for the great feedback!

Submitted

I've never seen an adventure quite like this one before. So curious to see how it plays!

Developer

The playtests were a blast! Let me know how it goes if you run it!