Play Adventure
Devil's Train's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #24 | 3.960 | 3.960 |
Overall | #48 | 3.720 | 3.720 |
Writing: Is the adventure original and fun to read? | #50 | 3.800 | 3.800 |
Fun: Is the adventure fun to play in an OSR playstyle? | #80 | 3.400 | 3.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one is fun and original! The way the information is laid out should make it easy to run too.
A very creative adventure, and one that would be very easy to drop into an ongoing campaign. Very, very well laid out.
I am a sucker for a dream dungeon and devil deals. I like the random rooms.
Pretty fun to read. I like the concept. Wondering though, if the players just go along with the devil, accepting that this is a dream, this seems like it would be over pretty quickly. There is also some contradictory statements made about Morpheus. For example, it says he is incapable of lying, but then in The three doors he says it is impossible to open doors 1 and 3 despite the check for doing so being only 14. Over all I like the idea and I think the art and design of the document are very high quality.
The "inconsistency" was deliberate. Morpheus believes it's impossible, but his vulnerability to creativity is the key to his downfall. This foreshadowing hints at the central conflict that will unfold. I apologize for not being clearer earlier; I was limited by space.
That makes more sense. Either way, cool entry.
For some amazing reason, this gave me a nostalgic Commodore 64 gaming vibe that I loved. Superb layout, art and dungeon mechanics! I love that Morpheus is essentially trying to railroad the players haha! Brilliant!
I like the layout how you sort of put the room and everything needed for that room on the same page. Makes it easy to navigate. Treasure Cannon is a great monster :)
OMG Morpheus is such a pain in the ass. Way to use those 3d rooms. Great job!
The premise alone put a huge grin on my face, and the rest of the adventure doubles down; this is a beautiful way of handling devilry in an OSR game! Morpheus would be really fun to roleplay with his inability to lie. He bleeds that over-controlling DM energy, the whole "how dare you PCs mess up my story!" vibe. And the fact that you can literally deal damage to him by being creative is spot-on. A very imaginative adventure!
A bonus magic item is a barrel that burns Morpheus' folders on plot and prep...does Pyschic damage no matter where they are.
Somehow I missed that on my readthrough - that's amazing! Cearly my reading comprehension is going down the drain after enjoying so many modules in a single day.
You didn’t miss it...I was just playing off what you said in your post, because I 100 percent agree...was just saying it could be something to add in a later version. Definitely get rest though
That's a great idea! I'll definitely add that after the JAM.
definitely one of the more creative entries so far!
Literally being railroaded by the devil. Priceless.
Haha, the perfect railroad! Really great concept that can slot into any campaign! I really enjoyed it.
Such a fun read! I love the modular design, and anger mechanic is cool - designing the rooms to be used multiple times is really neat. The dungeon rooms are creative and interesting and layout is also super clean and accessible. Truly a railroad any adventurer would be excited to play!! Great Work
Fun art work. I like the dedicated page for Morpheus.
Thank you so much! I'm eager to play the Adventure! Illustrations, Artwork (especially the maps) and the Layout are great. This enhances the readability of this Adventure. Love it! It seems to be a classic dungeon crawl adventure with a twist.