Pls No. Any kind of multiplayer implementation would eat up so much time in development, wich could be used on more usefull stuff. Like more content, more complex programming, stable and bugfree gameplay.
I don't get the fuz why every God damn game needs to be multyplayer compatible. Most games that have mp modes would have done much better if they used that time and money to polish their games more then thry to please a handfull of gamers that cry for multiplayer.
Besides that, in a game that is based arround programming bots to replace any manual work you have to do, where exactly do you think would adding additional players fulfill a good role.
Greuslich
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You know you could download the game as it is, on itch.Io for free. To open your eyes and start reading isn't that hard to do.
It even says so in the first line. This game is free. Because the main reason it was put on Itch.IO was to get some feedback for the early version. But keep in mind even it is for free right now this might change, and also nobody can life from rainbows and sunshine. To support developers that make games you enjoy is the least you can do. And if not mony wise than be active on the forum, help find bugs, tell them your opinion on changes and stuff.
Why in Goods name does every body want multiplayer. I rather enjoy a solid single player game with lots of content then crapy laggy multiplayer thats short on all ends.
Seriously implementing a good functioning multiplayer in games isn't that easy. Its mostly a huge effort of time that could have been spent on so many other things that will do a game better then trying to please a handfull of gamers that cry for multiplayer.
Well I had my food production far away and used a linked storage to distribute it. And one bot to transfer food from the production storage to the feeding distribution storage. In case I run low on food and the storage link broke this onw would ensure the storage link would be restablished automatickly as soon as food becomes available again.
Why in Goods name does every body want multiplayer. I rather enjoy a solid single player game with lots of content then crapy laggy multiplayer thats short on all ends.
Seriously implementing a good functioning multiplayer in games isn't that easy. Its mostly a huge effort of time that could have been spent on so many other things that will do a game better then trying to please a handfull of gamers that cry for multiplayer.
Hi there
Currently it's a bit tedious to get the bot working where you want them to. As I understand the first programming action defines where the center of that bots working radius is. So if you want to have a bot working in an area, you need to pick up a tool bevore that so that he can for example chop down trees. You have to pick up an axe hit spacebar teach him where to chop, drop the axe delete that drop command from his program pickup a new axe from your general storage and rearange that pickup command steps on top of the curren programm. And if you want to move the working area you have to do the whole thing again. It would be nice to have a button to manually set the workzone center.
That would be a huge help for our "recharger" bots. Because as of now you have to wait until a bot breaks down out of range of any other rechargers to set a new bot on reactivation duty to cover that area.
It's quite annoying to set some bots up for work and realize later, there where no one covering that area to reactivate them.
well, don't even bother with the crude bots as of now the basic ones do cost exacly the same raw materials. Instead of a crude gear in the basic workbench you make a Gear in the wood router. To avoid the hassle of replacing crude bots and rewriting all those programms build the basic one rigth from the start. If the recipies get changed in future the crude bots could be more important for early game but as of now skip them.
Hi there
I encountered some litte misbehaviour from storages.
They do funktion, but unable to know how many tools you have (not just shovels, this happens for all the tools) is not exactly a problem but it just doesn't look right. On the other hand beeing able to store stuff over capacity feels slighlty cheaty. ^^
EDIT : In case of the tool display it looks like the string is just to long to be displayed completly and gets cut of. I might be wrong about that, it's just a guess.
Hello There
I have to say i love games about Automation, even more so if there is any form of control logic available. As in this case the programming of the worker bots. I know that this is an early build and theres is probably more to come but as of now I wish there where some easyer ways to program bots. While teaching by performing the actions in sequence is very intuitive it proves to be unwieldy if you try to do anything complex.
A simple box where we could drag any command available (use item, drop, search for nearest...) to the current programm would be helpful. Also Copy and paste would be a very nice thing, but the thing I miss the most is a basic "For" loop and more conditions for the current "While" loop (repeat).
I also noticed some bugs with current programms. I had a programm
do forever
repeat until hands emty
-do stuff--
end repeat
pickup new tool
end forever
But after the tool broke the bot sat ther beeping at me never breaking his "repeat until hands empty" loop. Another odd thing I noticed was in my first treefarm atempt. I had a programm for my shovel bot like this.
do forver
go location 1
use tool
go location 2
use tool
go location 3
use tool
go location 4
use tool
end forever
the bot did indeed go to all locations as expected but never used his shovel.