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Stylistically reminiscent of "Faith: The Unholy Trinity," this game adopts a 2D aesthetic within a 3D world, playing with the visual elements in a unique way. The minimalistic use of two colors adds an eerie charm, effectively conveying a sense of foreboding. However, it's essential to approach this game with caution, adhering to the advice to keep expectations and volume low.

However, the game's potential is significantly hindered by a "shit ton of bugs," as warned in the disclaimer. Glitches, erratic behaviors, and unexpected crashes are all too frequent, detracting from the overall immersion. It's evident that the game's development may have been rushed or faced technical challenges, impacting the overall polish and playability.

Why is the taxman invisible evil trollface 

1 + 1 + 1 = 3 

Black + White + Red = Three colors 


In the vast expanse of the color spectrum, where hues dance and intertwine, the simplicity of mathematical addition reveals its elegant truth. One plus one plus one equals three—a fundamental equation that transcends the boundaries of numerical abstraction. Yet, in the kaleidoscopic realm of pigments, a parallel narrative unfolds.

Black, with its mysterious depths, embraces the canvas with an air of enigma. White, pristine and pure, offers a blank slate awaiting the imprint of creativity. Red, the passionate flame, injects vibrancy into the palette. Three distinct entities, converging in a harmonious dance to compose a symphony of color.

But lo and behold, a dissenting voice rises, challenging the established order. Accusations of foolishness echo through the corridors of perception. The complacent assumption that only two colors should reign supreme is met with scorn and incredulity. A rebel spirit emerges, unapologetically defying the constraints of conventional wisdom.

"You fool. You absolute buffoon," the voice declares, a rallying cry against the perceived transgression. A disruption, a deviation from the anticipated norm. The metaphorical dining chairs are upturned, a symbolic act of rebellion. Coffee grounds spill in the Keurig, a chaotic brew mirroring the unrest within.

Behind the shield of chain mail armor—the virtual anonymity of a screen—the provocateur stands defiant. A challenge is issued, a gauntlet thrown. The laminate wood floor boards become both weapon and battleground, poised to carry the weight of impending conflict.

"I will take these laminate wood floor boards and destroy you," the proclamation reverberates with a mixture of determination and regret. War, unwanted yet inevitable, looms on the horizon. The reluctant warrior didn't seek this confrontation, but circumstances conspired to set the stage for a clash of ideologies.

The closing words resonate with a haunting echo: "I didn’t want war, but I didn’t start it." A plea for understanding, a lament for the unforeseen consequences of a seemingly innocent equation. The narrative unfolds, painting a vivid tapestry of rebellion, conflict, and the complex interplay of colors in the grand canvas of existence.

A third ending is possible if John returns home each night before completing that night's events. If he does so, the Profane Sabbath occurs without hindrance, and he is ambushed by the cultists and Amy. He finds himself back in the Martin household, now decrepit, before finding a ritual circle and kneeling in it; Amy and Michael Davies appear and hold him in place while a giant hand drags him away. The house is shown to have disappeared, and the screen goes black, showing the words "damnatio memoriae".

 

We live We love We lie😭😭

The game's most striking feature is the body horror aspect, where players are tasked with collecting and piecing together Paul's dismembered remains. This mechanic is both grotesque and intriguing, adding a layer of visceral horror that truly tests your nerves. The sensation of gradually reconstructing your friend's body is unnerving, and it effectively blurs the line between fascination and repulsion.

One particularly noteworthy element is Paul's face, which adds an extra layer of terror. The attention to detail in rendering the face's expression and the accompanying uncanny realism makes it an unforgettable feature, enhancing the game's overall horror atmosphere.

However, the game's conclusion leaves something to be desired. After enduring the bone-chilling journey of collecting body parts and witnessing the horrors of the forest, the ending falls somewhat flat. It lacks the same impact as the earlier parts of the game, leaving players with a sense of incompleteness and a desire for a more impactful resolution.

In summary, "Paul's Lost Remains" is a short horror game that excels in its commitment to body horror and its haunting portrayal of piecing together a friend's remains. The imagery and atmosphere created are disturbingly effective, but the ending may leave players wishing for a more satisfying and impactful conclusion to this horrifying journey through the darkness.

These zombies ain't got nothing on my double tap trigger finger 😤😤

Fine gameplay loop of shooting 6 zombies while holding s, turning around to look where, reload and continue. Doom music hits hard, even if lead has such a box tone. Would have benefitted from maybe jump and some map elevation such and such... 

Fun to mindless shooter around but with dark and gloomy (but semi-realistic) visuals, but a bit small of a game. Got 387 kills and died

I'll have you know

exercise more

POst the full picture you coward 

b

No

Game Description: Step into the shoes of the Witch, the infamous CEO of a child-pie-making business. You find yourself in a perplexing situation as a child has gone missing in your factory. As the Witch, you must navigate your sinister factory, uncover hidden objects, and solve mysterious puzzles to unlock the secrets hidden within. "Gretel for Dinner" is a point-and-click adventure where confusion and ambiguity are part of the thrill.

Gameplay:

  • The game begins with the Witch standing at the entrance of her factory, surrounded by eerie machinery and child-sized silhouettes.
  • You'll have no idea where to click initially, and that's the whole point. The goal is to create a sense of bewilderment and uncertainty, just as the Witch herself feels.
  • As you randomly click around, you'll stumble upon hidden objects and uncover cryptic clues that provide hints about the missing child's whereabouts.
  • Use these objects creatively, combining them with other items in the room to progress. There's no clear instruction on what to do, which adds to the eerie atmosphere and enigmatic experience.
  • Each level brings you deeper into the factory's labyrinthine secrets, revealing more about the Witch's unsettling past and the true nature of her business.
  • I want to be married to the witch

Storyline: Throughout the game, players gradually unearth the dark story behind the Witch and her factory. You'll discover the motivation behind her actions and the child's mysterious disappearance. As you delve deeper, the narrative unfolds, revealing a tale of desperation, obsession, and an eerie connection between the Witch and the missing child.

Challenges:

  • Puzzles: Solve intricate puzzles by experimenting with various objects you discover. Figuring out the correct combinations is essential for progressing through the factory.
  • Hidden objects: Search every nook and cranny of the factory to find the essential items that will lead you closer to the missing child.
  • Intrigue: Keep the player in the dark, encouraging them to experiment, combine, and explore. The lack of clear guidance mirrors the Witch's own confusion.
  • what the fuck is even suppose to happen in the game, it was just trial and error fr fr

Atmosphere: The game's graphics and sound design create a chilling and unsettling atmosphere. The factory is dimly lit, and eerie, ambient sounds intensify the sense of unease. The sinister environment will keep players on edge as they navigate through the Witch's disturbing world.

Conclusion: "Gretel for Dinner" is a thought-provoking point-and-click adventure game that challenges players to embrace the unknown, explore their surroundings, and piece together the haunting puzzle surrounding the Witch, her factory, and the missing child. With its cryptic storyline and enigmatic gameplay, it offers an eerie and captivating experience where the line between right and wrong blurs, leaving players with more questions than answers. I give it the raiting of "best main character out of point and click games are ass."

"Lake Vostok incident" is a remarkable retro game that offers a unique and spine-tingling experience. Set in the desolate, frozen wasteland, players step into the boots of a courageous researcher on a mission to collect increasingly gruesome samples in the name of science. With its eerie atmosphere, suspenseful gameplay, and a shocking twist, this game will keep you on the edge of your seat.

Gameplay (★★★★☆): The game's core mechanics revolve around exploration and sample collection, with the player using a rugged snowmobile to traverse the unforgiving terrain. The controls are simple and intuitive, but the ever-present sense of vulnerability adds to the tension. The snowmobile's engine noise and the relentless howling of the icy wind create an eerie ambiance that is both immersive and unsettling. But fuck the snowmobile; I had more airtime spinning 1000 rpm than actually driving. 

As you venture further from the research base, the samples become progressively more gruesome, making every decision to pick up another sample a nerve-wracking experience. The game doesn't rely on jump scares or graphic violence but instead capitalizes on building a sense of dread and anticipation that steadily escalates as you progress.

Storyline (★★★☆☆): The game's storyline is minimalistic but effectively serves its purpose. The plot revolves around the mysterious research mission in Antarctica, and the narrative unfolds primarily through environmental storytelling, documents, and occasional radio transmissions. The absence of a detailed backstory leaves much to the player's imagination, which can be both captivating and slightly frustrating for those who prefer a more concrete narrative. I want my professional name to be "janitor".

Graphics and Sound (★★★★★): "Lake Vostok incident" embraces the retro aesthetic, presenting players with pixel art graphics reminiscent of older games. This design choice adds a layer of nostalgia and contributes to the game's eerie atmosphere. The use of limited colors and stylized pixel art is deliberate, emphasizing the stark, cold, and isolated feeling of wasteland. The sound design deserves praise as it effectively complements the visuals and adds depth to the player's immersion.

Ending (★★★★☆): The climax of the game is where "Lake Vostok incident" truly shines. As the research base becomes buried under a relentless blizzard, the tension and dread reach their peak. Without giving away any spoilers, the game concludes with an unexpected and well-executed jump scare that will leave players startled and possibly even haunted.

In conclusion, "Lake Vostok incident" is a chilling, retro gaming experience that successfully captures the essence of arctic isolation and suspense. It might not be for everyone, as it relies heavily on atmosphere and minimalistic storytelling, but for those who appreciate psychological horror and atmospheric tension, this game is a hidden gem. Strap into your snowmobile, collect your samples, and be prepared for a horrifying journey into the heart of the Antarctic. Just remember: sometimes, the scariest monsters are the ones within us.

"Lake Vostok incident" is a remarkable retro game that offers a unique and spine-tingling experience. Set in the desolate, frozen wasteland, players step into the boots of a courageous researcher on a mission to collect increasingly gruesome samples in the name of science. With its eerie atmosphere, suspenseful gameplay, and a shocking twist, this game will keep you on the edge of your seat.

Gameplay (★★★★☆): The game's core mechanics revolve around exploration and sample collection, with the player using a rugged snowmobile to traverse the unforgiving terrain. The controls are simple and intuitive, but the ever-present sense of vulnerability adds to the tension. The snowmobile's engine noise and the relentless howling of the icy wind create an eerie ambiance that is both immersive and unsettling. But fuck the snowmobile; I had more airtime spinning 1000 rpm than actually driving. 

As you venture further from the research base, the samples become progressively more gruesome, making every decision to pick up another sample a nerve-wracking experience. The game doesn't rely on jump scares or graphic violence but instead capitalizes on building a sense of dread and anticipation that steadily escalates as you progress.

Storyline (★★★☆☆): The game's storyline is minimalistic but effectively serves its purpose. The plot revolves around the mysterious research mission in Antarctica, and the narrative unfolds primarily through environmental storytelling, documents, and occasional radio transmissions. The absence of a detailed backstory leaves much to the player's imagination, which can be both captivating and slightly frustrating for those who prefer a more concrete narrative. I want my professional name to be "janitor".

Graphics and Sound (★★★★★): "Lake Vostok incident" embraces the retro aesthetic, presenting players with pixel art graphics reminiscent of older games. This design choice adds a layer of nostalgia and contributes to the game's eerie atmosphere. The use of limited colors and stylized pixel art is deliberate, emphasizing the stark, cold, and isolated feeling of wasteland. The sound design deserves praise as it effectively complements the visuals and adds depth to the player's immersion.

Ending (★★★★☆): The climax of the game is where "Lake Vostok incident" truly shines. As the research base becomes buried under a relentless blizzard, the tension and dread reach their peak. Without giving away any spoilers, the game concludes with an unexpected and well-executed jump scare that will leave players startled and possibly even haunted.

In conclusion, "Lake Vostok incident" is a chilling, retro gaming experience that successfully captures the essence of arctic isolation and suspense. It might not be for everyone, as it relies heavily on atmosphere and minimalistic storytelling, but for those who appreciate psychological horror and atmospheric tension, this game is a hidden gem. Strap into your snowmobile, collect your samples, and be prepared for a horrifying journey into the heart of the Antarctic. Just remember: sometimes, the scariest monsters are the ones within us.

The lobotomy better happen next week or i'll cancel my appointment 

pipe is a tubular section or hollow cylinder, usually but not necessarily of circular cross-section, used mainly to convey substances which can flow — liquids and gases (fluids), slurriespowders and masses of small solids. It can also be used for structural applications; hollow pipe is far stiffer per unit weight than solid members.

In common usage the words pipe and tube are usually interchangeable, but in industry and engineering, the terms are uniquely defined. Depending on the applicable standard to which it is manufactured, pipe is generally specified by a nominal diameter with a constant outside diameter (OD) and a schedule that defines the thickness. Tube is most often specified by the OD and wall thickness, but may be specified by any two of OD, inside diameter (ID), and wall thickness. Pipe is generally manufactured to one of several international and national industrial standards.<a href="https://en.wikipedia.org/wiki/Pipe_(fluid_conveyance)#cite_note-1" ]<1]<="" a=""></a><a href="https://en.wikipedia.org/wiki/Pipe_(fluid_conveyance)#cite_note-1" ]<1]<="" a=""> While similar standards exist for specific industry application tubing, tube is often made to custom sizes and a broader range of diameters and tolerances. Many industrial and government standards exist for the production of pipe and tubing. The term "tube" is also commonly applied to non-cylindrical sections, i.e., square or rectangular tubing. In general, "pipe" is the more common term in most of the world, whereas "tube" is more widely used in the United States. </a>

<a href="https://en.wikipedia.org/wiki/Pipe_(fluid_conveyance)#cite_note-1" ]<1]<="" a="">Both "pipe" and "tube" imply a level of rigidity and permanence, whereas a </a>hose (or hosepipe) is usually portable and flexible. Pipe assemblies are almost always constructed with the use of fittings such as elbows, tees, and so on, while tube may be formed or bent into custom configurations. For materials that are inflexible, cannot be formed, or where construction is governed by codes or standards, tube assemblies are also constructed with the use of tube fittings.

Stepping into the eerie world of this arcade-style horror minigame will send shivers down your spine and keep you on the edge of your seat. This captivating blend of nostalgia and terror is a true masterpiece, designed to immerse you in a thrilling experience unlike any other.

From the moment you step foot into the dimly lit arcade, you are transported to a realm where the boundaries between reality and fantasy blur. The retro-inspired graphics and haunting sound effects instantly evoke a sense of nostalgia, harking back to the golden age of arcade gaming while dThe atmosphere of the game is nothing short of captivating. The developers have masterfully crafted an unsettling ambiance that permeates every pixel and every note of the haunting soundtrack. Each corner you turn, every door you open, is met with a sense of foreboding, as you never know what horrors lie in wait. The game's clever use of lighting and sound effects ensures that tension is palpable, leaving you in a constant state of exhilarating fear.elivering a fresh and chilling twist.

The minigame's intricate storyline unfolds gradually, drawing you deeper into its twisted narrative. Mysterious clues and enigmatic puzzles are scattered throughout the game, challenging your wits and keeping you engrossed in the unraveling mystery. With each discovery, you become more invested, eager to uncover the dark secrets hidden within the game's macabre world.

(Not horror) is a true gem that combines the best elements of retro gaming with the thrills and chills of the horror genre. Its immersive atmosphere, responsive gameplay, and captivating storyline make it a standout title that will keep you entertained for hours on end. Step into the darkness and prepare to be both terrified and enthralled by this extraordinary gaming experience.

That last stage is comparable to cancer