Sound - dialogue is very rare in game jams for my dyslexia it quite nice , simple but straightforward for one playtime but maybe if dice would have some strategy behind them or a roll controller that whenever it is stopped dice will give you a better or worse number !
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Hamsterspit
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i could not find out how you can upgrade dice , tried holding on to them on end turns and tiring to merge them together! But nice drag and drop little game biggest disappointment was that bug from Kafka mode did not have at least more armor or health (being a giant bug and all= with natural armor! :))
LOL that bare must have done some back braking job to be bent over like that either that or artist must be a fan of Felix Colgrave. Sadly i did not get to play bunny cause all that flipping and flopping platforming that was meant or not as a feature of the game got me a bit frustrated. maybe after I cal down!
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Yes, i played it, i like to pop the goblins! maybe a balloon popping sound for them, or a way to invest your score that affects game-play would be nice as progression, or goblins can steal something from you so you protect but either way looks nice and I am happy that you made it with the asset pack! :))
This is what happens when you buy furniture from Ikea! :)) art reminds me of :Rene Laloux -Fantastic planet or old Estonian animation. Screenshot with sand castle has very much a Samorost feel to it. Took me a while to figure furniture pushing trick. I thought of it like a sequence...first you push with one person they with the other but it was not like that! :)
NNice feel to it!
Nice intro and old school dungeon like environment, rodent looks a bit like fin the human from adventure time (liked the puzzle with pushing dummies with weapon) but no matter how hard i tried to fight of eye monster i did not succeed ...wonder what was after that! music is nice but is too much all the time maybe just on fight scenes or some cut scenes!
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(o.k)
wonder if the door code was programed to open on the very last possible number combination no6 or was my lame luck. nice short game a bit of a scare at the window(nice) and ah yes the good old crowbar the corner stone of every nutritious monster breakfast! getting away ending felt like monster crawled out of my dead bod at least that is how i perceived it!
This game is very nice! It has cinematic intros, nice world voxel art, nice attack mechanic and enemy mechanics as well and is somehow similar to tunic game(maybe tunic was inspired from this or you saw tunic as a demo ), I did not finish it buy since you got those passages that are kinda secret maybe a secret room also, and more hearts at least in each themed area would help. Also music seems a bit sad to my liking. But very nice game!
very cute character but camera mouse movement is maybe for coke users (not talking about juice).... too fast. managed to get in the portals to play levels failed at them both. :)) The Indiana Jones rock behind you is nice touch but again from camera you cant see much in front so rock mostly gets you. Jump effects feels nicely done!
The way you made cutscenes for bosses and the attack for each looks like it involved some work into that! but did not manage to defeat any of them. maybe if you could smash some boxes find a secret weakness for them or have low level grunt minions that give you xp to power up your weapon! effects are very cool! :) or maybe a secret passage to enchant your sword or a friend that you can cut loose from a trap and together you can defeat bosses.
Well, i wanted to choose the politician to be terminated but i went for the pastor instead just because I thought it had two batteries and politician only one did not know game was going to end soon after. :)) Curious to see how it would have progressed : kill all of them and realize the guiding voice is not really a human but an evil alien or a voice in your head? either way was enjoyable! :) BTW -took me like 5 minutes to understand that batteries looked a lot more like: L _ _ _ _ S
ps: since crouch was implemented a small cat like corridor that need crawl action would also add to the game.
Very nice game: if Cell from DBZ was programmed for good this is how he would look! :))but growing plants was not that intuitiv with the tutorial...still was nice to discover that walking trough plants gave you more plant seed-mana. :) I would have made a secret passage trough the waterfall , a clearer definition of (fall,winter,spring levels) and an evolve chamber to give the guy triple jump!:))Oh and use that smash ability to actualy smash some tougher goop ,a goop that you cant eat/clean so you smask! :)) nice game again!