Very mind-bending controls but once I understood, I had a great time. The game is both challenging and calm/relaxing. One picky thing is the multiple layers of tiles and colors made it had to see what the environment was made up of. All around great job!
henry webster
Creator of
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The way you combined the assets was super creative. The mechanics made for a very exciting game. The map was engaging the explore. I went for the secret crystal and lost it all :(
The aiming turrets were very difficult with how slow the ship goes, I ended up just spamming rocks into the rooms which wasn't too satisfying because I couldn't see the enemies. Maybe the rocks surrounding could be a shield?
All around very complete experience, awesome work!
I almost had ending 4, but gave up thinking I had broken the game (silly me). Then got ending 3 and went back and played again to see what would happen and when I got 4 it was so satisfying! Very clever!
The use of the assets is very out-of-the-box and the lighting is gorgeous!
I was on the edge of stopping before I got an ending. I'm glad I didn't, but I wasn't quite understanding the two seller mechanics and how it was progressing the game.
It felt very complete with the intro, audio, varied map, and visuals (the burning houses were so satisfying!). The small RTS and mechanics I enjoy, and I could see interesting maps taking advantage of different terrain and resource placement for future.
My main issue was that it was hard to gauge how I was doing and my progress in the game. Maybe some mini health bars on the NPCs and some more direction on where to go/status. Also, I did have issues with goblins getting stuck in the water but seems you're aware.
Overall it's so enjoyable to run around with a cadre of goblins and cause havoc, well done!
Thanks for offering! Here's my submission if you're able to take a look: https://hank29a.itch.io/lab-rat