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Feedback / Suggestions Sticky

A topic by Niris Games created Jun 08, 2020 Views: 1,377 Replies: 57
Viewing posts 1 to 22
Developer

Use this topic to make any comments or suggestions on the current prototype.  Any "constructive" criticism also  welcome!

Hello! 

So, a few bugs I have spotted;

Building anthing other than walls and floors crashes the game.
Building a mining thing, deleting it then building a new one crashes the game.

Im a huge sucker for these kinds of game, when there is more meat to the game ill take another look and give you some more feedback about the feel ect.

Developer

Hi!

That's very odd, i haven't had any crashing here. I wonder if some bug has slipped in the build that i uploaded, hmmm :o(

Thanks for the heads up anyway, I assume you mean you cant build other structures apart from walls/floors, as you did manage to build a mining unit, yes?

Will take a look, and see if i can get a new version uploaded with some bug fixes! Yes not much there at the moment, but hopefully with a few extra items to mess about with, may get to the start of a game prototype.

(+1)

After a very short time the refinery no longer works

Developer

Thanks for the feedback. The refinery does stop due to not enough power / no ore / or not enough metal storage though. Could it be any of those?  I am currently looking at a notification system, as the player should be given these messages if these things occur and production stops.

I will do some testing in case it's not one of these conditions however.

Thanks!

Developer

I think i've spotted the issue! Looks like droids stop hauling metal/ore when storage gets close to full. Having issues with part loads, or taking storage to max. Should get a fix out in next day or so. 

still broken

Developer

You dont have the droid maintenance built do you? I've spotted a bug where droids get stuck charging with that. Let me know if you do, as i have fixed that, but am currently testing further at the moment.

The metal production stops at 106

I have one of everything built

(1 edit)

Ran across your game from a r/gamemaker Feedback Friday thread and thought I'd check it out as I'm a fan of building games. You have a promising start!

After a certain point on 0.53 the game started stuttering badly, unless paused - unfortunately I don't know what I did that broke it; I thought it was maybe clearing all the message board notifications but I tried that in a new game and it didn't replicate the behavior. 

Developer

Ah, seems i may have a memory leak in there somewhere, if it starts slowing down after a period of time.  I'll stick it on my list of things to test. If you can replicate it again, see if you can make a note of number of droids, maybe what items you've got built, or a screenshot. Anything like that would be useful.

Thanks for giving it a go! 

(+1)

I'm really enjoying the game and look forward to more updates. I've only been playing since the last one or two iterations but the improvements look great.

Developer

Hey, thanks for the comment. Great to hear people are giving it a try. Have had a bit of time over last few week  working on this, so have made quite a bit of progress recently, with more frequent updates. Hopefully i can keep it going!  

(2 edits)

Sorry, but what is the requirement of this game?

my laptop have lag, and i still dont have money to buy or replace some part of my laptop

(Anyway, sorry if my English is bad. I'm just a 16 year old Vietnamese)

Beside, is there any way i can download older version?

Your game are great, just hoping i have a better laptop...

Developer(+1)

Haven't thought about  min pc requirements, but i would think very low! I'm currently stuck at home developing this on an ancient pc (~10 years old).   I would think anything should run it! 

(3 edits)

im currently using a 2GB RAM on a Window 7 32 bit

a VERY OLD ONE ;(  Maybe i'll try playing it again

the game is slow like a snail. I dont know if i can handle the next few update or not

Anyway, is the ANY WAY for me to download the older version of the game (like i said at the first comment)

Also thanks for reply my comment. Maybe this is the weirdest comment about this game

Developer(+1)

I've uploaded v58, which was a version before xmas without some graphical changes i made.  Maybe try that?  I will have a bit of a research into requirements. A Win7 machine with 2GB maybe a stretch im afraid.

i guess the graphic and GUI slows my laptop down

Thanks

(2 edits)

I dont know if this is a good new or not, but i think i see a glitch in when playing v58

When i delete the mining building when the droid is out of it, the droid still be there and do it job nomally

So i tried remake it like 4 times and got a mining building with 5 (real) droid at the same time, make my building full of ore

Beside, the game frozen when im playing for like 2 hours. I dont know what cause it, and i dont know if you should care or not

Developer

 Thanks for the info. I have fixed some mining droid bugs since that version, but will double check. I'm pretty sure ive fixed it so if you delete your last mining unit, all droids are deleted as well.

As for the freezing,  that's something i will check as well. I dont think i've had it running for 2 hours with out restarting!

(3 edits)

And for the frozen, i don't know if i run it for 2 hours or longer

So try to run for about 3 hours i guess? (NO pause)

By the way, HOW DO I SAVE??? There is no SAVE button?

(4 edits)

Well, i reinstalled

But the problem still the same (only work if only 1 build exit)

i tried to fit my screenshot here, but the system say i have overwrited (too much word)?

Maybe i'll try making a video for you to better understand

Developer(+1)

Load/Save is on my to do list, but wont be there for a while. Any video/screenshots showing problems helps a lot. Can email me directly at ncross@niris.co.uk if that's easier.

I will have a think about how to put in some settings to disable some of the additional graphical effects, to see if you can run the latest version. In fact if you email me i'll send you an individual build to try. 

The AI is still broken

Developer

In which way? I cant test without a bit more explanation.

Mine is still fine

Just the problem of full screen frozen

(3 edits)

I dont know if there is anything i could help instead of just report bugs, glitches and suggest

Note: i'm good at Math and Chemical :) i dont know if these info helps you find something i could do in my freetime to help ya. I dont know much about coding but maybe i'll try doing it sometime :) even if im still just a student.

(1 edit)

seeing you planing on engine update, i have some question:

  1. What fuel will it use?
  2. Will it generate heat?
  3. Will it overheat? If yes, how can we cool it down?
  4. How much energy will it generate?
  5. will it product waste? If yes, then how we reuse it?
  6. will it need O2? Will it pollute the air?
  7. What kind of generator is it?

You dont have to answer all my question if you want

Developer

I think i will want to add a generator to provide an additional power source to solar panels. Rather than engines to move the station. My thoughts currently are that asteroids can provide water as well as metal. Water can be split into hydrogen and oxygen. So we can produce fuel. That's as far as i've got at the moment. Heat & waste are something to consider.  

(5 edits)

Talking about fuel, i think wee need some kind of...tank and pipes

Droid can't just take and move it cause it is a non-shape material (unless it is a burnable material like coal)

Maybe i'll try and draw some :)

I just have no ideal what im gonna draw.... i think i need a shape...

By the way, WHAT kind of generator are we gonna have?

And how big a tile is in the game?

Im back, with a NEWER laptop. Ready to install the lastest one

hey there!I got this while deleting a building:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oRobot:

Unable to find instance for object index 100060

at gml_Script_MoveToAndCollect

############################################################################################

gml_Script_MoveToAndCollect (line -1)

gml_Object_oRobot_Step_0

then it shut down the game itself

Developer(+1)

Ooops, looks like i've missed a check if the droid is moving to an item that gets deleted. Will get fixed in next update, which will probably be next week.  Thanks for submitting the error, very helpful!

i saw this one when im just fully deleted a mining station

great.... another crash:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oRobot:

Unable to find instance for object index 100642

at gml_Script_MoveToAndCollect

############################################################################################

gml_Script_MoveToAndCollect (line -1)

gml_Object_oRobot_Step_0

(2 edits)

i was having a "small" factory

and then it just crash out off nowhere

beside, i think you shoud do the saving for the next update first, i (and maybe people) doesnt like our effort being wasted when shut the game

Developer(+1)

Looks like still a bug in that function, sorry! I will take another look. I am prepping for another release shortly (next day or two) so will get this bug fixed!

Loading/Saving is on my list, but game probably needs to be a bit more than a prototype before i get to that!

Thanks for the feedback :) 

(1 edit)

ok, i hope there is no bug or crash

cus this is the 2nd time in month for this game, and in about 100 times in my life until now

check your email. I just sent you a report about building

Developer

Yep spotted it, will reply via email.

(1 edit)

damn, another bugs right after:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object oGameController:

Variable oLaserTurret.itemtype(101635, -2147483648) not set before reading it.

at gml_Script_DrawDamageOverlay

############################################################################################

gml_Script_DrawDamageOverlay (line -1)

gml_Object_oGameController_Draw_0

Developer

Thanks for posting the error message. Looks like i havent looked at the  damage overlay code in some time. Should be easy to fix, but guess don't use the overlay until next release.

Suggestion: Make a way to cancel buildings in construction

(1 edit)

and also a way to automate creating droids (if possible)

Developer (1 edit)

Yes cancel building is on my list, somewhere!

when i'm trying to deconstruct the turret, this thing happen

And btw, somehow my game lagging so much

Developer

Hey Thunder,

I can make out your green marker on a turret to delete, is not allowing delete? If not that you'll have to describe what you're showing here.  

Are you still running on an old laptop?  Could you run DXDiag, and give me an idea of your pc? Email me your dxdiag.txt save file. 

Nick

Hey, hello! Great project! Once, i've worked on similar idea, but our team have broke 7 years ago, and project was shutted down %( 

Developer

Thanks. Shame your project shut down. There are quite a few other space games coming out soon or are in early access: starmancer, stardeus and space haven all look interesting.

When deleting storage the game crashes... I tried to delete a metal storage and the game aborted. I tried it with an air storage on the next run and the game also crashed...

Otherwise, so far, nice little game :)

Here's the error message, same thing when you delete the ore storage bin...

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oDelete:

I32 argument is unset############################################################################################

gml_Script_DeleteItem (line 32)

gml_Object_oDelete_Step_0 (line 203)

Developer (1 edit)

Just confirmed the issue. Not sure how that slipped in! Will get that fixed, and hopefully get an update out today/tomorrow.

Thanks for the bug report! 

Developer

I've just uploaded v0.3.0.11, should resolve the issue. Sorry about that!

(1 edit)

No problem, thank you for such a quick response! :) - I'll check it out soonest I can :)

Edit: All works fine as far as I can tell, I deleted and moved various storage bins and things and it all worked fine... though there is some strangeness if one builds solar panels that end up within the station... it seems they want to be outside the walls but that can be worked around if one is careful... I wanted to protect them after having grown my station large enough! :D

Developer

Yes solar panels need to be built 'outside' as in not on floors. But you can build walls around them as you suggest. But they are still treated as being in space (or should be), due to lack of floor. It's a valid tactic to build panels near the center, and build station around them.

Hello, I enjoyed the game.

The linux package is currently broken, but easily fixable.  There's several files in the zip with a prefix of "assets\", creating an assets subdirectory and moving those files into it and deleting the prefix allows the game to launch fine. I think this is just a typo from making the package on windows, as it uses \ for its directories while Unix uses /.

Thanks for making a linux native package in the first place :)

Developer

Ah yes, i have been building the zip on windows, didnt realise the error. The demo is due an update, so i'll make sure the zip works correctly next update. Thanks for the info!