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Heart Of Lines

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A member registered Jun 10, 2020 · View creator page →

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Oh yeah no problem! Thanks for letting me know!

Yeah it's very much a nitpick lol, (and I was playing it pretty sleep deprived so that could have been a factor). My girlfriend also played it and had no issues at all, in fact she made fun of me for how much trouble I was having haha. Also thanks for checking mine out, I really appreciate it!

Thank you so much! You're 100% right about being able to pick up boxes lol, I considered it but figured it was too complicated a feature to implement for something that wasn't strictly necessary. If I ever decide to polish it up, picking up boxes is the first feature  I'm working on. 

I'd get one person in to the goal and in the middle of trying to get the other one in the level reset . Maybe that was intentional but I wasn't sure what was causing it. Also  the characters would just sort of shoot upwards occasionally 

Really pretty and nicely polished. However I did find it kind of hard to tell which state the boxes were in at a glance

I really like your original idea, hope you expand on it!

Had some weird glitches around the 3rd or 4th level, but pretty fun!

Really cool! I love that the sword also harms the other character, it really forces you to be aware of the two characters' placements. 

Full points for originality (I would never have come up with this). Really hard to get used  to the movement 

I'm so glad you enjoyed it! I'm using the shader from this post https://unitylist.com/p/12r2/URP-Retro-CRT-Shader.

I'm glad you enjoyed it :)

And thanks for the feedback! I definitely agree.  Enemy AI is something I wanna get better at for sure, this was all super rudimentary since I'd never really done it before

Really nice idea! To echo what others are saying, I wish the gun play had more purpose, as switching hosts and never firing was the easiest way of progressing. In fact killing people is practically detrimental to you, as it robs you of a host and can leave you stranded. 

Perhaps making shooting the means by which you switch hosts could help? Maybe the parasite shoots goo at people or something.. idk that's kinda weird, but something to think about if you ever continue!

Note: Had a bit of trouble running the game so I played the web version that was uploaded after. 

Thanks so much! This is incredibly motivating 

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This is the most exhilarated I've ever felt while key mashing, 10/10 five stars 

I like this idea! However the game seems to be slightly broken for me, as only one enemy seems to be working as intended

lol sounds like basically the opposite of what I made, the more health, the more out of control 

Well done! I was surprised at how not frustrated I was with the random jumping, it never felt game ending, more like an unexpected obstacle to overcome. It was delightfully glitchy 

It's great! I loved how you used the theme. Using a tutorial as a framing device is a really clever idea

Thank you!!