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Hexing Steps. Featuring Atragon.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #10 | 3.522 | 3.522 |
Use of the Limitation | #12 | 3.217 | 3.217 |
Overall | #19 | 3.098 | 3.098 |
Enjoyment | #21 | 3.000 | 3.000 |
Presentation | #43 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me aka 1
Software used
Unity
Use of the limitation
When you Fall into the sea and drown, you do not restart the level. But Instead you respawn and your dead body turns into a platform you can move on.
Cookies eaten
None
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Comments
I like the music and the relaxing background. The concept is very interesting! I had fun.
Thanks.
The music and backgrounds made it really relaxing, and the puzzles are fun to figure out. The text teaching you how to play at the beginning was sort of confusing, and waiting for the hexaguy to reach the end could take a while but it made sense once I started playing it.
Thanks.
Interesting Concept and nice aesthetics :)
Thanks.
The WebGL build didn't load for me and the Mac build doesn't open so :( can't try it
Have you tried waiting patiently for it to load. Wait 10-30 seconds for It to load.
I have unfortunately, the loading bar just doesn't seem like its starting the loading.
Fun concept, if there were more levels I would have played them :) The perspective makes it kind of hard to tell the distance between tiles though, especially in the higher level with bigger boards.
Thanks for the feedback.
had fun time playing it! the atragons looked like cute giant narvals :- )
Thanks.
This is a cool idea! Took ma a bit to understand it then it made sense that you had to make sure your last move sent you into the flag! Really fun puzzles! and good use of the theme! awesome work! :D
Thanks.
Very clever concept! I only think the game would benefit from some kind of grid that would be displayed below the level, so that the player could anticipate its moves (like we do on a chessboard for example). And maybe a button to speedup the animation when we retry multiple times.
Anyway good job :)
Thanks for the feedback.
it took me a while to understand but its pretty chill
Thanks.
Great game! Love the style and music. The only problem I have is that the difficulty curve is a little weird. But overall good game!
Thanks. I would change the difficulty curve but I did not have the time.
this is a super-interesting puzzle game idea. It looks like super hard to complete all levels though XD. It fits the sub-theme very well by using "dying" for generating platforms. I don't get how it fits the Kaiju theme though. I like the 3D environment as well. Well done! Check out my game if you have time ;)
Atragon is a Japanese Kaiju made by the makers of the Godzilla series. I made my own version of that kaiju but I forgot to change the name.
I like the graphics and the music. The main mechanic is easy to understand, but it should be a bit faster when creating the paths, creating platforms over and over again can feel a bit slow. Nice job!
Thanks for the feedback.
Very Interesting Concept! The music was also very calm and ambient :)
Thanks.
Wow, is really nice puzzle, but you need add button: "restart level". Without restart the game is almost impossible to pass.
I did put in the tutorial. Press R to restart.
I didn't excpect myself to sit down and play through all 10 levels but the concept was really nice.
I do think however that the concept isn't explained too well, so it took me some retrys to understand what I was supposed to do.
Good game!
Thanks. I tried to make the tutorial easy to understand.
i’ve seen a lot of people working on “use your dead body as a platform” but i like the unique twist you’ve got here of a limited, looping sequence of inputs.
the puzzles weren’t particularly challenging, but i don’t think they were meant to be. good game :3
Thanks.