I really like this game! It could use a bit of polish on the boosting I think. It's hard to tell exactly when the boost ends, and it's easy to be inside of an obstacle when it happens.
Overall very good!
Criteria | Rank | Score* | Raw Score |
Fun | #274 | 3.750 | 3.750 |
Presentation | #284 | 4.107 | 4.107 |
Overall | #437 | 3.679 | 3.679 |
Originality | #2085 | 3.071 | 3.071 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's all about feel - and once you get going, you do NOT feel in control at all.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
I really like this game! It could use a bit of polish on the boosting I think. It's hard to tell exactly when the boost ends, and it's easy to be inside of an obstacle when it happens.
Overall very good!
The game works well. The only downside that comes to my mind is how after a boost you can without warning crash into an asteroid. A small invulnerability after the boost could fix it.
That was so much fun. The aesthetic was cohesive and great, and it was fun to dodge all the obstacles, and even if you didn't make the music (idk if you did), it was a great choice that kept me pumped up and I loved the fact that it doesn't start until you boost for the first time. Great job!
Press space to boos--HOLY HELL it went fast, no wonder it's broken ^^
Great game ! A classic idea, but a very, very well polished one :)
This is really slick. All about them blazing fast games (he says as if he didn't make a sheep herding game for the jam, lol). Nice work!
The idea is very unique and fun. The visuals also have a very nice charm to them and the music choice is very good. Very addictive game play.
This game is FUN! the beat is so addicting so good choice there. Great job! the game is easy to understand but hard to master so that works really well. Loved dying and boosting and trying again. I assume as you pickup speed the ship shakes more and more. I wish there was an indicator of when you could boost again and maybe like a shield around you while you were invincible. You did a good job here especially for a 48 hour 3D game. Keep up the good work.
Please checkout our little game when you get a moment.
Very polished and a great idea, though I am quite bad at the game. The only thing is that I wish boosting would blind you a little less as it's hard to go from boosting back to normal flying without really easily flying into an obstacle, which feels a little unfair. The music and graphics tie very well into the gameplay.
This game is amazing! The concept is really fun and it's extremely well polished. Just wondering, how did you structure the mechanics of the game? Does the ship actually fly super fast or does the world around you move instead? I'm wondering because I feel like floating point accuracy would start to be an issue at the speed the game plays so I was curious as to how you managed it. Anyway, fantastic game. Hope you'll give mine a try too! :)
One of my favourite games of this jam so far, I love the graphics, the fx and the feeling of speed. And it works pretty well with the theme.
Well done!
Game looks super polished and is really fun. I appreciate the tutorial at the beginning. I also really liked that the indicator for when your boost is ready is your light trail! Great experience.
I really like the visual style of the game, the music fits well too, good execution!
My main criticism is that boosting lasts a fixed duration so you don't exactly know when it'll end and it tends to blind the player making it very hard to dodge the obstacles immediately afterwards.
The sense of speed is really great, but the jittering of the ship combined with the fast-approaching obstacles can lead to a bit fustrating situations.
Other than that, The tutorial playing evry time I start a new run is a bit annoying, considering how fast (pun intended) the runs are.
Awesome game! I love the visuals for this, and I love the high speeds. Definitely dd not feel in control, but i was able to get a, what i think was a decent score lol. A few times i came out of boosting to immediately crash into an asteroid.
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