Merci beaucoup, l'ambiance a été très travaillée par les différents membres de l'équipe. Niveau GD on est effectivement en train de le creuser comme dit par Hiolen, à voir dans 1 semaine si on aura réussi à intégrer ce qu'on veut.
C'est noté pour le bouton de retour au menu !
Hersif
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Merci beaucoup pour la review approfondie ! C'est une très bonne suggestion pour la micro-folie, quand est-ce qu'elle a lieu ? De notre côté on travaille encore à rendre le jeu un peu plus présentable (en terme d'UX et de game design notamment). Mais une fois que ce sera fait c'est une supère idée !
Relatively charming. Maybe having a little less speed could have been a better idea but the game still works pretty well !
The main dilema of the duck needing enough water to go the distance, but being to big to pass some gaps works well, I would have liked seeing it more ! Maybe also giving a bigger jump height in bigger form could have added even more to the main mechanic.
Well done !
The concept is very cool ! I could totally enjoy it but sadly, I am too dumb to succeed in this type of games. It is very well executed though, and eventhough you used assets for the sounds and music, you used them correctly (really like the slowing down of the music when you lose).
Conclusion : very charming but I am dumb.
It's only the webgl that doesn't work, I haven't tried downloading it (it was very late when I started testing, I limited myself to browser game). I think it is the webGL of Unity that doesn't work with my browser (our game doesn't work either on my computer).
I'll try it, but probably after the notation period ends
The concept of having all of those kids die in the park is so... Grim (badum tss), I love it !
Maybe the strategy of running circle is a little to easy, but as I see it's your 2nd ever game jam, it's really well made !
The choice of music is good for a park, but I still feel like I'm in a random youtuber's video.
Oh, and the art style is very charming ! Especially on the title.
Overall, very good job ! I'm sure your future games will be very good !
Very simple, yet very charming game ! I like the work on ambience and colors. And the music is very soothing, did you compose it ? It just lacks other sounds, for when we die and win for example.
The concept is good, and kinda fits the theme eventhough it's not perfect.
I would really like to see you use what you learned from it to transform it into an almost horror game, with a bigger map, and more predictable enemies.
Overal, good job !
The game is really really good, and it's impressive you managed to pull that off for the jam ! The OST and sound design is very charming. The graphs are more than enough. The AI behind the hero is very impressive. I have more problems with the momentum of the character, I fell way to many times in spikes due to it. And I always had to restart from the begining (I didn't found any checkpoint). I preferred to stop when I died after the second part in the factory, trying to save my brothers. So it only lacks checkpoints so that everyone can appreciate your game (and maybe rework the momentum of the character).
Thank you very much for the review !! Especially for the music ! (I'm the sound guy)
Mechanics could have been better if we implemented a pathfinder algorithm and a stackable reroll, but hey, 3 days is short.
I'm not sure if it is that generic ? Yes it was already done by Getting over It, but I rarely see it done in game jams ? And we wanted to avoid the tool being a gun. (I suggested the tool to be the prison institution, but my team didn't want).
Overall, thank youuu !!
Thank you very much for all the kind compliments !
For the impossible levels, yes, we are sadly aware of this, but we didn't had enough time to implement a pathfinding algorithm. We tried to balance it, by taking in account the fact that some levels will always be impossible, and that your goal is not to finish all the levels, but mostly to stay alive and score big !
We are very proud of our interesting levels, even though they happen once every 5 levels !
Thank you very much for the review ! We initially wanted to use a pathfinder algorithm to prevent an impossible level but we didn't have enough time sadly. The equilibrium we found with medkits was good for us, but we underestimated the fact that, as the developers, our level was better due to practice.
Thank you very much ! We should have put this somewhere else than in the itch page, but the goal is not to make him totally happy. You have to keep them questioning as long as possible. (And as my partner said, due to a bug, it is impossible to finish because, after the 16th question, every answer will make the onion unhappy).
Correct for a first jam !
The correlation between having to be cautious with the egg but still having to speed up is a good idea that you could iterate on. Also it was well justified by associating it to hatching.
The physics and the level design could still be improved to correspond more to this idea.
For the graphs, the chicken has a very strange charm X).
Lacks audio but, as you were alone and it was your first jam, it is totally understandable.
So pretty promising for your upcoming games.