Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Prison Hell EscapeView game page

You play as a prisoner trying to escape from a prison gone wild.
Submitted by Spaceward Studios β€” 20 minutes, 48 seconds before the deadline
Add to collection

Play game

Prison Hell Escape's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#503.8443.844
FUN#973.4383.438
EASY TO GET INTO#1103.7813.781
OVERALL#1233.3133.313
CREATIVE#1253.3443.344
VISUALS#1603.2193.219
AUDIO#2861.6251.625

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You're a prisoner trying to escape from prison after a catastrophic explosion in the prison's energy core. The time you need to survive in each room is 10 seconds, which is the time needed for the energy to run out of the turrets that shoot at you.

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
Referenced Enter the Gungeon's sprites.

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://spaceward-studios.itch.io

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 5 of 24 Β· Next page Β· Last page
Submitted

Patterns were fun at the beginning, I enjoyed the puzzle-like nature of the levels, though they started getting pretty hard. Then I started using dash and I realized its absolutely broken and you can just mash space and pretty much not get hit at all due to iframes (I think the black bullets are an exception to this). Besides from that, I think the dash doesn't serve any integral purpose for the gameplay other than being a safety measure/difficulty reducer, so if you were to balance the levels I'd say you'd rather just remove the dash altogether. You can see how that other game in the jam, Tower of Bullets, uses dash as pretty much the central thing in the whole game, but here it's just there because the game is hard and it's helpful to overcome the difficulty (or in its current state, completely trivialize it if you spam it).
Some music and SFX would've been good too, even royalty-free music is fine, as long as it matches the game. SFX for turrets shooting (not overdone or else it will be a cacophony) and for the player's dash would work well too.
Also I think the door on the last level doesn't do anything, but you probably already knew that.

Submitted

Responsive controls and a precise dash make the game a real blast to play. The difficulty is just right

Submitted(+1)

This one is really cool! I really enjoyed the patterns and seeing what each room had to offer. I think some brighter bullets would've helped them be a bit more visible. They were kinda hard to see if they lined up with the black lines on the floor. Nice job this was really fun! :)

Developer(+1)

Thank you :)

In the future the floors are going to be darker, and the bullets brighter, and slower. To make sure that the bullets' visibility aren't removing the fun from the game.

Submitted(+1)

This was really fun -something about having to wait until the bullets are done to escape makes the game play feel more intense -awesome work! :D

Developer(+1)

Thank you very much :)

I'm actually waiting for feedback on the bullets part. So I can decide on keeping the bullets after the timer is over, or removing them instantly, thank you very much for your feedback.
 

Submitted

I was always relieved when the bullets disappeared -that would be my preference -but keeping them after the timer would probably look nicer :D

Submitted(+1)

As many other commenter have pointed out, adding music and sound effects can go a long way in improving the feel of the game. You might want to pay attention to your viewport size on itch: right now it isn't pixel perfect, and there's frequent flickering on the floor due to aliasing. This is especially grating in the later levels, as they're quite challenging.

Developer

Thank you for the viewport size tip, I will make sure to have its size the same as the build's next time. 

Submitted

Quite challenging, but very interesting and nice. I really like that you still managed to add a short in-game story to explain the game. You could though balance a bit more, especially with some enemy patterns (like from level 4 onwards) that seem a bit hard to comprehend. Good job anyway!

Submitted

Pretty punishing but has an almost instant respawn so trying again is seamless. Fun game!

Submitted

That is quite a challenging game you have there :) I like the difficulty progression with adding new turrets every now and then. Sound effects would be a nice bonus and bullets a hard to see sometimes.

Submitted(+1)

I liked playing the game, it was challenging but for the first 5 levels it felt that the difficulty curve was just right. Afterwards it was challenging and I still in level 8 . I think that if you added audio it would make the game more lively, and maybe a little animation when the player is hit to indicate that would be good. generally I had fun playing it :)

(1 edit)

Pretty challenging, though the lack of audio and bullet visibility issues (small, color kind of blends in with the background, especially when they go through pillars in the middle of the map) damper things a bit. Also echoing the want for arrow key movement controls.

Developer

I surely will fix these in the future. Thank you for the advice :)

Submitted (2 edits)

I think this would be a fun game, but there are a few things that bother me. Firstly, you can’t use the arrow keys to move. It should be a no-brainer to bind arrow keys and WASD to the same actions when you have simple movement like this. Secondly, there is no music or sound at all in the actual gameplay. As a result you feel disconnected from the game and the immersion completely breaks. That said some of the rooms are pretty well designed and fun to figure out.

Edit: there’s a dash?!

Developer(+1)

Thank you for the tips. And I REALLY should mention the dash in the game it self, sorry about that >.<

Submitted(+1)

The game is good, but without music and soundeffects it became a bit boring with time. The art style is good, controls are smooth and the dash mechanic is very usefull, but very op without a cooldown.

Submitted(+1)

Controls are nice, as well as bullet hell theme :) what sells it short is the lack of sound or any game juice -kale

Submitted

Spritework is real cute, controlls work well. Teh Collission appears very leanient and you can dodge between bullets. A bit to hard for me (but I suck at Bullet Hells!) - biggest gripe: No soundeffects, no BGM also no player Feedback when he dies. Those two things make the game feel a bit hollow and unfinished.

Submitted

Bonus points for story elements in the beginning of the game. I really liked the visuals. Addition of audio will definitely benefit the game, but even without it I found it really fun to play. Really great concept concerning the theme of the game jam. Dash could get some nerf in form of cooldown or smaller invincible time, but even without and with a bit of practice, the game can be beaten. Great job!

Developer

Thank you very much :)

Submitted(+1)

A game where you just dodge and don't fight back , interesting concept. The patterns are clear and with a bit of training it can be done. Challenging but also entertaining. Perhaps less levels but instead new mechanic(solve some puzzle, collect a key..) would have been better though. Dashing is a bit too strong. I could spam spacebar in most levels and just get through by luck. Overall good game :)

Submitted(+1)

I like it! The concept of escaping the prison is really cool. The pattern are hard but fun to go through. It's just too bad for the sound but I'm sure you will figure it out! :)

Submitted

Nice work! I thought the little prisoner guy was cute, and the bullet pattern variety was nice, although I did feel overall the bullets were a little bit too small and hard to dodge.

As some others have noted already, I was able to fairly reliably brute-force every level at the expense of my spacebar key.

Developer (1 edit)

Thanks :)

Yup, the bullets will become larger, and slower in the future.

Submitted

I like the art, dash should probably get a cooldown though and a shame that there isn't really any sound.

Developer

You liking the art made me genuinely so happy <3

These things will be absolutely implemented in the future.

Submitted

I enjoyed the game: it gets challenging but not too much. The spacebar can be spammed which makes for a somewhat frenetic (therefore fun) gameplay in later levels at the cost of making early levels trivial.

Developer

I'm really glad you enjoyed it :D

A cool down for the spacebar will be added in the future, when the levels get properly balanced.

Viewing comments 24 to 5 of 24 Β· Next page Β· Last page