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✨hLLw✨

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A member registered Jan 28, 2020 · View creator page →

Creator of

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Thanks!

Very well done game!

But i think wrench is too op. You don't need towers at all. I would increase health of slimes, or lower the damage.

Otherwise, it's one of the better games made for this jam!


And maybe if you had a moment, could you give feedback on our game? :) Thanks!

I really hate games that force me to read description in order to know how to play the game.

Maybe next time try implementing a short tutorial level.

You should turn down post  processing a bit. What's the point of pixel art if it's gonna be blurry?

Making player jump upon coliding with enemy is REALLY annoying. I just skipped explosive barrel part because i couldn't shoot the baller of that.

I think you should work more on player movement! Currently, it feels very slugish and hard to control.

What you could do is:


-Make gravity stronger,

-Implement coyot time (It allows jumping after falling for a really short time),

-Slow down a player

Will do! I'm Glad you liked the puzzles!

It reminds me of FNAF 4.

It's great for a first game, but the game in itself isn't that great :/

Dude, you're breaking the enitre atmosphere with the "choice" screen . That's not how you're supposed to break the 4'th wall :/

Man, I like your idea, but I just can't force myself to read this huge wall of text :/

Also, I noticed a bug where you can't spin more than 180 degrees in one direction which makes the game hard to navigate.

Next time you should focus more on the gameplay instead of the story! :)

It's really hard to move and aim :/ I had big problems with trying to kill enemies because of that :(

And i think that bomb actually getting destroyed in main menu/end screen would be a nice touch! :) 

In our game we count the number of steps you took to complete the puzzle so you know if did better or worse, so maybe you could add a counter that shows you how long you survived? :D

The clone mechanic was a bit tricky at the start, but when i got the hang of it the rest of the game was a blast!

You could work more on sounds, the "winning" sound isn't that pleasant to hear ;/

And i would really be grateful if you gave feedback  and rating on our game, if you had time ofc, no pressure! :D

Cool platformer! But i think you should turn down the bloom a little bit. Also, Tapey could use some animations! This way the game will be much more alive!

But in the end, you made a fun game to play!

Really cool looking game! Unfortunately one of the droids pushed me into the wall and i got stuck :( 

But i am not sure how to heal up. After a couple of droids battles you have barely no hp, and another droid encounter is instant death.

I think that people running from the droids would give your game a little bit of life! :D


I think you did a great job!

It really reminds me of Limbo! I really liked the controlling energy flow mechanic. Good job!

Really fun game! But i think audio should've been a little bit quieter

Actually, the little chicken and the adult one have different abilites!

The little one is able to crawl through tunnels, and the adult can push rocks!

I'm glad you liked the game!

Awesome game! It has probably the best implemented rewind mechanic out of all games i played so far! You did a great job!

I really liked the game! At first I didn't know how the rewind worked, and was confused why the platform were moving so weirdly. But then i got the hang of it, and the rest of the game was a blast!

I really like the game! Sadly i couldn't get pass the code stage. I found all numbers but when i typed them in numpad nothing happend.

And visuals are awesome! You did a great job!

The gameplay is very repetetive! Player movement is very hard to control. And the game could use more levels.

I really like the idea! I think you should make a tutorial in game instead of doing it in "In what way does your game fit the theme?".

But after that the game was  fun!


If you have a moment, please consider rating our game ;)

Reminds me of superhot! I like the idea, but i would work more on timestop mechanic. Maybe you could add some post processing to give it a little bit of life.

If you have a moment, please consider rating our game ;)

Rewind mechanic coul've been made better. Each time i use rewind i get stuck in walls without any way of restarting.

If have some time, please rate our game ;)

Movement is very unresponsive. I rage quited during 3'rd level because of that. Next time please make sure that your main mechanic is well made.

And, if you'd have time, please rate our game! ;)

(1 edit)

You could've explainen the double jump coin (?). I got stuck for 3 mintutes because i didn't know what to do. Next time explain your mechanic before throwing the player straight into the game!

Also, huge text on top of the screen isn't a good way of showing the player how to play.


And if you'd have time, please rate our game ;)

(3 edits)

"The tutorial texts and your score were cut off." I made the tutorial part 20 mins before submission closing. I totally forgot about the anchors, and eveything is achored to the middle :/  For the score screen, it's probably the same issue.

"There were also a few grammatical errors in the wording." It's because English isn't mine and (probably) Lil Narwhal's first language. Sorry about that!

Glad you liked the game! 

"I also really like that you had time to add a tutorial screen" It was done 20 mins before submissions closing xD

"Try to shrink the game's file size, because a 40GB download for a rather simple game is a big turn off for a lot of people." If I am correct, unity project in itself is 20MB, and during a jam, game size should be the last thing, you think about.

Unfortunately, because of our artist leaving mid-jam, We spent about 2h doing simple art for the game, which could've been used for polishing.

But in the end, I am really happy that we managed to pull this off. Thanks for great feedback!