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A jam submission

Dust in the RewindView game page

A 2d puzzle Game for the Brackeys 2020.2 Game Jam
Submitted by JoaoFFMarques, Gabriel Gibin, Bruna Guimarães, Kleber Andrade (@pdjkleber) — 2 hours, 41 minutes before the deadline
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Dust in the Rewind's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#4793.5003.500
Theme#5033.4173.417
Audio#5443.0833.083
Overall#7043.0283.028
Innovation#7332.9172.917
Game Design#9572.6672.667
Fun#9582.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The player must reach a pedestal so it will rewind his movement back to start position. If he manage to comeback in safety he will progress to the next stage.

Did you write most of the code yourself and made all the assets from scratch?
All the codes and visual art was made by the team. The music and sound effect is from free download in Unity Asset Store.

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Comments

Submitted

Music and sounds were really nice. But I couldn't get the point actually. Why are we even rewinding for? WASD in the main menu and arrows in the game was a little confusing. And the player could be the one in the main menu. Movement system could be better. We could move step by step so it could be much better and understandable. Good job!

Submitted(+1)

The style of the game is pretty intriguing, and the graphics are good, but i feel like the main gameplay lacks something. The concept is simple, but it's hindered by some issues: for starters, it takes a while to get used to the fact that you don't really have total freedom when you move, and the fact that the monster spawn and move randomly makes the rewind section potentially frustrating

Submitted(+1)

I was confused at first because WASD works in the menu, and AD works in game but WS does not. Also there were multiple times I got to the goal only to overshoot it. Besides that, it looked like an interesting game.

Developer

Thanks for the feedback. We will try to correct the problems you identified.

Submitted(+1)

The main challenge of the game is not knowing the spawn locations of the enemies, which makes levels basically trial and error. However, the art was pretty good and the UI was beautiful.

Developer

The Spawn is always in the same place as the enemies, but we didn't have time to place a marker and code movement patterns for it. We will improve the game in the future.

Thanks for the feedback.

Submitted (1 edit) (+1)

I like the artstyle. The concept is quite interesting, but i think you can do much more with it. The first try is always random which can result in instant victory or lose, you cant have an effect on it. Maybe show the enemies from the beginning and you have to move so you have to dodge them twice. And give the enemy an easy and predictable path they walk so you can plan.

Other than that I enjoyed your game!

Developer

Thanks for the feedback.

We will certainly create movement patterns for enemies. Also make them visible until the player makes his first move.

Submitted(+1)

I think most of the levels were way too easy (got them right on the first try) except for level 7, which was quite hard (tried maybe 5-6 times). I wish there were some other mechanics in the game as well.  Maybe let the enemies interacti with the world or each other as well? As for now it's mostly just remembering where the enemies are and avoid them.

Quite interesting idea, though :) 

Developer

Thanks for the feedback.

At first we thought of other mechanics, but there was no time to add them. About the levels, we still need to balance them - the first ones are really easy.

Submitted(+1)

Gostei demais das artes do game, muito bonito a UI do menu e as imagens pixeladas, o personagem e os inimigos foram bem produzidos. O que eu mais gostei foi da música de fundo, pois fez com que eu mantivesse a calma ao passar por algumas fases hehe

Foi o primeiro game que finalizei até o momento, pois fiquei curioso demais para ver até onde iria. Fiz um pouco mais de 1400 pontos.

Agora algumas observações:

Bugs:
Algumas animações bugam ao retroceder no tempo, a do personagem teve uma vez que a animação ficou variando entre frente e traz deixando-o todo amarelo. Um esqueleto tbm bugou a animação quando o meu personagem se distanciou dele em uma determinada fase.
Na fase 13, ao concluir faltando 3 segundos, apareceu a tela de vitória e em seguida a de derrota, mas fui direcionado para a fase 14.
Na fase 14, por algum motivo o personagem ficou preso numa quina, ao dar Alt+Tab para anotar o problema, o player destravou.
Muitas vezes cheguei ao destino final e não foi contabilizado, fazendo eu ter que gastar os movimentos todos para poder resetar a fase.
Ao passar o nível 22, ficou na tela de loading e não saiu mais, tive que reiniciar o jogo para continuar.
Na tela de Game Over, teve um momento em que toda vez que apertava enter não ia para a fase e sim resetava a tela de game over.

Opinião:
O comportamento dos inimigos sendo aleatório e eu não sabendo onde eles vão nascer antes de fazer o caminho, deixou o game bem difícil e acabei frustrando várias vezes, o que não é um problema, pois fui até o final do game.
Na fase 13, fiquei um pouco frustrado pois tive a sensação de não poder errar um passo.

Sugestões:
Talvez seria legal padronizar o caminho que o player faz, ou seja, uma unidade para os lados por vez ou até mais, mas respeitando o limite das paredes, muitas vezes me vi ter que passar arrastado na parede para fugir de um inimigo e em outros casos gastava um ou dois movimentos para sair ou dar a volta na parede pois o mesmo ficava preso. O que eu fiz para contornar isso foi clicar no teclado pausadamente.
Poderia adicionar um botão para resetar a fase ao invés de esperar o tempo acabar ou gastar todos os movimentos.

Como falei, gostei do game, me senti motivado de ir até o fim (Mesmo ficando frustrado em alguns momentos).

Parabéns pelo trabalho da equipe! :D



Developer(+1)

Obrigado pelo Feedback, com certeza vamos trabalhar para melhor o game depois desta JAM.

Ficamos feliz que tenha gostado e terminado o jogo, e suas anotações são valiosas para nós. Obrigado novamente.

Submitted(+1)

Show broder, tmj!

Submitted(+1)

This game was awesome! Really unique idea. Great work. It took me a minute to understand that everything was tile based haha. I wish the ground was made of tiles. I would have illustrated the tile based movement. :) Great music!

Developer

Thanks for the feedback.
As soon as possible, we will update the scenario with the visible tiles.
I will definitely play your game.

Deleted post
Developer

Thanks for the feedback.

We work within the team's knowledge limit.

I will definitely play your game.

Submitted(+1)

Movement is very unresponsive. I rage quited during 3'rd level because of that. Next time please make sure that your main mechanic is well made.

And, if you'd have time, please rate our game! ;)

Developer

Thanks for the feedback.

I will definitely play your game.