I've been busy the last few weeks so I couldn't really update the game right away (well, I was enjoying my holidays ! xD), but yes I'm thinking about changing a few things c:
Nothing too crazy, but I'll at least change a few patterns to make the game a bit less unfair in some places ^^'
Coming soon :D
HorribleBoswor
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Thanks for your comment! ^^ I'm glad you liked the game ! :D
Ehh... yeah, the lighthouse guy and the last level are a bit too hard, oops ! :s (not enough time to adjust the difficulty unfortunately ^^')
For the bullet hell patterns, I made some spaghetti code, but here are some basics c: (I'm using Game Maker btw)
For most bullets, I have variables:
-for speed
-for direction
-for acceleration (I multiply the speed by this variable)
-for the change of direction (I add to the direction this variable)
-for min and max speed and direction (in order to constrain the respective variables)
-and a few more, but that's already pretty good ^^
For the bosses themselves :
There's a pattern index variable and a "timer" variable (let's call it 't' xp) that increase each frame.
When t modulo a certain value (depending on the pattern) equals 0, I use usually one or two for loops to spawn the bullets (in circle or in line) with a certain speed, direction, initial position, acceleration, etc... that can depends on t, the 'for' variable, randomness, the player position, idk, it's up to you ^^'
The possibilities are only limited by your imagination ! You can also watch other bullet hell games in order to see the different possibilities (without copying them of course! c:)
When t reaches a certain value (depending on the pattern), the pattern index increases and t resets (:
I hope that's clear enough and that it helped you at least a little bit ^^'
Thank you for your comment ! ^^
I'm not a very good composer, so the best I could do quickly by myself was to generate lo-fi/hip-hop music with Ecrett Music :s (even with that, a lot of the generated songs are pretty 'meh', so it was hard to find okay songs that suited well with the game, especially for the fight/boss music ^^') And for animations, it's much harder for me to animate than to draw, so it wasn't really possible because of the time limit oof TwT
But for sure the game would have been better by improving these two points c: Glad you liked it anyway ! :D
bob !!!!! xD
Amazing game, 11/10
Okay, on a more serious note, that's a really fun game ! (and also pretty tough because of the physics... ^^')
2 little nitpicks (sorry xD) : a checkpoint system would have been welcome, and maybe the music could have been looped a little more cleanly c:
Anyway, great job ! Bob is the coolest character of all time ! >w<
Thank you very much for your comment ! ^^
Such a power-up would be a good idea indeed, I had even thought about it at some point c:
However I preferred to keep the gameplay elements and the interface as simple as possible in order not to make the game even more chaotic than it already is ^^' (but yeah I should have at least tried to see how it could improve the game, not enough time unfortunately... TwT)
Amazing game !! :o It's simple, yet really fun and addicting xD
The graphics are simplistic but the game is very well polished ^^
One nitpick : I don't know if it's a feature that pushes the player to play more aggressively (I have a few doubts not gonna lie c:), but it's a little bit annoying not to be able to shoot when you're
standing next to some walls ^^'
Overall, excellent job :D