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A jam submission

KomoriView game page

Komori is a bat that didn't learn how to fly. He only flies in a looping form.
Submitted by Rytas — 4 hours, 50 minutes before the deadline
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Komori's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#104.3754.375
Overall#233.9933.993
Theme#374.0004.000
Art#424.0424.042
Black and White#504.7504.750
Gameplay#803.4173.417
Music#993.3753.375

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Fantastic game! Only criticism is what most other people have said and that's keep the guide circle (Or have the option to turn it on and off).

Submitted(+1)

I see it's been said already, but the game did get way harder without the guiding circle. I kinda like the difficulty, but it seems less intentional and I admit I couldn't get much further without it.

Otherwise, super cool stuff! It's a neat take on the Loop theme, the art (especially the bat) is cute and stylish, the music is good and I always like having different themes for different levels in a short game. Even with the circle thing, moving the bat feels responsive and quick. Nice job overall.

Submitted(+1)

A very unusual way to move in a game, but made for a unique gameplay experience.

Also the design of the bat was cute.

Nice work!

Submitted(+1)

pretty wild

Submitted(+1)

I love the game play! It's tricky without the guideline but that is what makes it fun! It reminds me of an early Neopets game !

Submitted(+1)

The art and sound of this game was really cute and very well done. The mechanic of adjusting the radius of the bat's flight really captured the feeling of how bats fly. It's a very clever take on the theme

Submitted(+2)

The main mechanic is inventive and fun. I wish that the preview of the ring around the player stuck around longer, it was much harder without it and sorta of removed the puzzle feeling. Overall the game is fun and well presented!

Submitted(+3)

Excellent concept, I haven't played anything like this before! However, I couldn't find it easy to continue playing after the first level, because removing the circular indicator for my movement was very disorienting and felt like a large step-up in difficulty. Maybe make that an accessibility option for less experienced players? Great job nonetheless!

Submitted(+3)

I never would have thought a game with controls like this in a million years. You really ought to put some info on your page though! I thought it was broken at first!

Submitted(+3)

Nice concept! It's amazing what you got here with just two buttons, I've never seen a game with those mechanics. The art is great, the bat design is very nice!

I'll suggest to maintain the circle path, because without it, is too difficult to predict where the bat will go.

Nice entry!

Submitted(+3)

Wow I love this game! Takes me back to second-year differential equations haha. 

The only thing I suggest is maybe you could also have controls that change acceleration? I think that would add more of a risk-reward tradeoff in the player's decision. Like do you want to stay conservative and orbit slowly, or do you want to speed up and dodge the first owl only to run into the second one? That would definitely drive up the adrenaline!

Submitted(+3)

The concept is really interesting! I think the art is definitely the highlight here, I love it!

Submitted(+3)

I like the concept but still feel like I am not really in control. The bat is unable to avoid enemies traveling in a horizontal line, which happens pretty frequently. Cool game!

Submitted(+3)

What I liked:

  • The loop mechanic. It's so simple, yet an interesting controller movement.
  • The artwork looks really good. The objects that you need to worry about are clearly visually defined, while the background is simple and doesn't try to draw the player's attention to it.
  • Your use of black and white looks...elegant. I really enjoyed your game visually.

Suggestions:

  • Personally, I think the removal of the circle adds too much difficulty. As a player, I want to be able to see that guide to help me decide if i should grow the circle or minimize it. The guess work isn't very fun. I think the difficulty scaling should center around the speed the enemies are moving towards you, or how fast you rotate around the circle.
  • The music doesn't match the visual experience for me. The first song fits, but I remember the second level's song being such a drastic change in the mood, but visually the mood felt the same.

Overall its a cool game, visually pleasing, and the player mechanic is pretty cool. Congrats on submitted your game!