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Horde CORP.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1822 | 3.125 | 3.125 |
Overall | #2627 | 3.042 | 3.042 |
Presentation | #2758 | 3.000 | 3.000 |
Creativity | #3194 | 3.000 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You send out the enemy to kill the main character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I always like a devils bargain mechanics, and it was very satisfying to burn the protagonist to the ground with swarms of minions. Fun game :).
Cool idea, but needs some work.
Would be nice if there was a way to 'reset' the stomp timer, or if some obstacles start appearing around the hero.
Also, when the hero is down, you can just spawn a lot of missiles that will stack on top of him. They won't damage him on revive, but they'll still give you xp.
Very fun! I'd definitely hate playing me as the boss
cool idea to have a negative side to each upgrade. archers are OP ;)
I really enjoyed this. It gave me some clicker game vibes, when you get to increase your income. But then tower defense vibes when buying and deploying your minions.
The "protagonist" did feel a bit static, just standing there. I think seeing them move around might make you think more about where you place your own troops.
But yeah, big thumbs up from me.
Yeah i was planned to have it dodging bullet and chase stuff but then realise there not much time left.
Oh, I understand that very well. :-)
Interesting concept. It does get repetitive but it's intriguing enough of a clicker game that it makes up for it conceptually. Good job!
Love the concept very fun to play nice job!!
Fun but the predator is overpowered