A really simple and fun game! I really like the hopping movement, and the frog is so cute! But after eating so many flies, things become SERIOUS and INTENSE. It's so funny LOL. Breaking through the blocks is also satisfying! My highest score was 16.32 seconds. I had so much fun playing! Great job!
HyperHook
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THIS GAME IS SO GOOD!! Everything — from the music, artwork, and sound effects to the character design, animations, and gameplay mechanics — is so pretty and smooth. The swinging is SO FUN, and the counter-swing mechanic feels SO AWESOME to hit!
The only thing I could say that might be a good gameplay addition is a way to swap the buttons/keys for swinging clockwise and counterclockwise. As for visuals, a death animation would be cool to see, as well as more visual emphasis on the projectiles since they blend into the background a little.
I had so much fun playing this game. THANK YOU FOR SHARING THIS!! AWESOME WORK!!!
This is a cool game! I had fun running around and defeating the waves of enemies. But I couldn't get very far because the melee weapons would stop working after a couple swings. I'm not sure why though, and I tried both the web and Windows versions. Still, it's a very interesting concept! Nice work!
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Such a wonderful game! The concept of trading sizes between objects is very unique, and genuinely puzzling! There's also a lot of variety in the gameplay elements, and they complement the size mechanic very well. I verbally let out a "No way" when figuring out that you can resize yourself!! The visuals and music fit so well with the setting of the game as well. It's so charming! Awesome stuff!
A very clever interpretation of the theme! The design of the exhaust mechanic demands players to approach the danger, maximizing both risk and reward! The enemy drops system also adds greater functionality to the combat, making it all the more interesting! It was really fun to fly through the groups of ships and cause as much mayhem as possible. This game is very fun and creative!
This is very creative! The items were very clear and, after some experimentation, made a lot of sense. The puzzles were also a nice difficulty. I was surprised to see the levels eventually become larger than the screen, which is cool! A nice feature to add might be continuous walking while holding movement keys. Also, that girl at the end looks like Frieren!
I had a really fun time playing! Nice work!