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HyperHook

25
Posts
1
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A member registered May 31, 2024 · View creator page →

Creator of

Recent community posts

A really simple and fun game! I really like the hopping movement, and the frog is so cute! But after eating so many flies, things become SERIOUS and INTENSE. It's so funny LOL. Breaking through the blocks is also satisfying! My highest score was 16.32 seconds. I had so much fun playing! Great job!

Awesome game! It's very polished and well-presented. The sprites and animations are really appealing! The gameplay is fun, too! I kept playing until I got a score of 307! Good work!!

THIS GAME IS SO GOOD!! Everything — from the music, artwork, and sound effects to the character design, animations, and gameplay mechanics — is so pretty and smooth. The swinging is SO FUN, and the counter-swing mechanic feels SO AWESOME to hit!

The only thing I could say that might be a good gameplay addition is a way to swap the buttons/keys for swinging clockwise and counterclockwise. As for visuals, a death animation would be cool to see, as well as more visual emphasis on the projectiles since they blend into the background a little.

I had so much fun playing this game. THANK YOU FOR SHARING THIS!! AWESOME WORK!!!

THANK YOU SO MUCH!!! I'M GLAD YOU ENJOYED IT :D

Thank you! I had fun making it!

That's awesome! Thank you for playing!

This is a cool game! I had fun running around and defeating the waves of enemies. But I couldn't get very far because the melee weapons would stop working after a couple swings. I'm not sure why though, and I tried both the web and Windows versions. Still, it's a very interesting concept! Nice work!

Haha, I see! An explicit, in-game objective would have probably helped with that. I'm so glad you enjoyed it!! Thank you for playing!

Nice game! The explosion mechanic is very interesting! Though it was maybe a bit harsh with the resetting, it added some extra challenge and risk! The story was a nice touch to set the scene, and the visuals and audio were also really nice. I had fun playing! Good job!

Thank you!! I'm glad you liked it!

(Tiny spoiler warning for this comment)

Such a wonderful game! The concept of trading sizes between objects is very unique, and genuinely puzzling! There's also a lot of variety in the gameplay elements, and they complement the size mechanic very well. I verbally let out a "No way" when figuring out that you can resize yourself!! The visuals and music fit so well with the setting of the game as well. It's so charming! Awesome stuff!

Thank you very much! Maybe I'll implement it more in a future revision. I'm glad you enjoyed it!

This game was so much fun to play! It was very satisfying to just explore the map, collect feathers, and upgrade my jumps. I even played it twice in a row to collect every feather (I found 19 on my first run LOL). It was also creative to start out with zero jumps! All-around great game!

Haha, that's okay! Yeah, I've been hearing that it's a little too difficult. Some more options/gameplay elements definitely would have helped. But those are all good ideas! I'm glad you got to enjoy my game, and thank you for your feedback!

A very clever interpretation of the theme! The design of the exhaust mechanic demands players to approach the danger, maximizing both risk and reward! The enemy drops system also adds greater functionality to the combat, making it all the more interesting! It was really fun to fly through the groups of ships and cause as much mayhem as possible. This game is very fun and creative!

It's a little confusing at first, but not bad for a first game! Maybe some visual emphasis on the three main stations would help them stand out, or perhaps a tutorial would get players accustomed to the rules and flow of the game. Regardless, it's a good concept, and I had fun playing! Good job!

Those are great ideas! A progress indicator would be a wonderful addition, as well as multiple difficulties! I would definitely add those features if I were to work on it again. Thank you for your feedback, and thank you for playing!

Thank you! I had fun making those parts!

This is very creative! The items were very clear and, after some experimentation, made a lot of sense. The puzzles were also a nice difficulty. I was surprised to see the levels eventually become larger than the screen, which is cool! A nice feature to add might be continuous walking while holding movement keys. Also, that girl at the end looks like Frieren!

I had a really fun time playing! Nice work!

Thank you very much! I'm glad you like it!

This game is very fun! The story set the scene very well before playing. The sprites and animations are smooth and pleasing to the eye! The jumping felt a little heavy off of the ground, but also very responsive! All-around great game!

Thank you!! I'm so glad you had fun playing my game!

A very interesting concept! The puzzles felt nice to solve, and the ground mechanic was utilized cleverly. I had a lot of fun playing!

Adorable! Very charming in all categories!

That's a good point. Thank you for your feedback!