Play game
Rabolt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3111 | 2.722 | 2.722 |
Overall | #4142 | 2.204 | 2.204 |
Enjoyment | #4290 | 2.000 | 2.000 |
Presentation | #4876 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You decide the 'Role' of the dice by picking which action will be random instead of being controlled by you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like your use of theme. Controls are a little hard to get the hang of. Would be cool to see this with added music and sound effects. Good job.
Nice work :)
The rabbit is hilarious, I enjoyed the mechanic of switch controllers
The character controller could be better. It felt a bit weird.
Each level is pretty interesting and I liked switching the controls. Nice job! :)
Some cool puzzles! My only issue is that there's too often too much waiting when you set something to random.
I really enjoyed the game I think the presentation could be a bit better but thats not essential, could do with some sound effects and music apart from that really enjoyable puzzles
It's a neat idea. Doesn't control or look great. Nothing interesting is done with the concept and is kinda annoying at times. Also don't think there's any sound?
The puzzles were great and the art was fine, although you could have made the dice more likely to land on the rabbit or add a warning just before it does.
Other than that, solid game!
The puzzles were clever! The game was innovative! But it's too much waiting. And having to keep switching between controlling the keyboard and the mouse is very unsatisfying and difficult (Especially when playing the level where you have to activate 2 levers to jump through a hole).
All graphics felt like place holders. Character was unsatisfying to move. Dice had no real strategy, more so relying on lucking out. Switching controls felt at no point necessary. Gameplay was too basic and slow for random events to have any interesting side effects.