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ifah

23
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A member registered Oct 10, 2021 · View creator page →

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Very strong art and music, I liked the music it being partially hidden by the low rumbling. The gameplay itself was pretty straightforward but more than made up for by the atmosphere, loved the house decaying over time. Unsettling in a way that isn't easy to accomplish in a short pixel art game.

Great amount of content for a jam, really nice sprites and animations.

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Great art and I like the concept but just couldn't remember that many items or notice when they changed, especially without color or other differentiators. The overall aesthetic was very creepy but it was just a little too difficult for me. Good job overall though!

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Good job with ramping up the horror elements as the search goes on, for a short game it's well paced. I appreciated the little interaction signals and basic story, they greatly elevate a game jam game like this. The art is basic but it's effective enough at creating the scary atmosphere. Some music or other ambient sound would help immerse the player.

I like the concept but found holding up and mashing the spacebar meant I never even saw an enemy on the screen before making it to the truck. The sprites and colors are great and I like the music.

Great use of the art style, switching between strongly colored rooms was very visually interesting. I liked what I saw of the puzzle aspect but judging by some of the other review I think I missed something as I only saw a couple of different rooms. Would have liked mouse control but wasn't a huge hindrance.

I liked the combination of the first person and text adventure and thought it had potential. Some polish in the text section could be helpful (listing inventory, automatically selecting the input field so it doesn't require clicking etc.) and I would have liked to finish the story but got stuck in the text part. Watching the walkthrough you posted it seems well done and just in need of some polish.

Cute game, I liked filling out the mansion and seeing the ghosts move around and interact. More minigames would be nice but obviously time consuming for a jam.

Fun QWOP style game. Very strong sound design, the breathing is great and the death sound is sharp and satisfying.

Enjoyed the game, the Atari style was accomplished well and I liked the strange eldritch shapes for the creatures. I agree with the things you noted (UI/sound/fill up the rooms) would help improve the experience but I think the core is solid.

Very creative controls and movement mechanics, at least I've never come across something that plays like this. I found I was clicking "End" a lot to refresh my movement and could generally not make it to the end of each level but that may have been player error. Simple art but coheres with the music and UI well and is effectively stylized.

Terrific art, the style was very coherent and worked well with the music. The jumping was a little finicky and I didn't seem to be able to get the timing for stomping down to where I didn't get hurt but some tuning to the platform elements and more content and this would be great.

Enjoyed the aesthetics and method of interacting with the humanoid but would have liked a little more to happen beyond the humanoid sprite changing and I wasn't sure if there would be a payoff or end if I continued to feed and train it. The documents/lore combined with the presentation was effective and I would have liked it more with a little stronger gameplay or at least more response to player action.

I liked the story, the writing was very visual and well done, especially for a game jam. I found the riddles were somewhat spoiled by the link colors changing based on having visited the "correct answer" page before.

Great VS style game. Well balanced which is not easy to accomplish in a short time frame like a jam. Would have liked more powers and options when upgrading, but in a good way because I enjoyed playing. Sound design and more juice would really help the experience but great overall.

Great VS style game. Well balanced which is not easy to accomplish in a short time frame like a jam. Would have liked more powers and options when upgrading, but in a good way because I enjoyed playing. Sound design and more juice would really help the experience but great overall.

I liked the lore scattered around and thought it related well to the gameplay. Nice sprites with a cohesive style. Personally wasn't a fan of the tank controls and found it difficult to aim/navigate though I assume that was intentional based on the horror theme.

Great visual style, I enjoyed the short story and especially the ending cutscene, short but sweet. Flying the helicopter was simple but the world was laid out well so the experience was enjoyable. Agree with others that more sound would help flesh out the experience but very nice overall.

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Love the music and visual style, found it a little difficult to keep track of enemies when they were close. I liked how the information was presented with the combination of the signs and on-screen text. Nice job with the adaptive music.

Great sound design, very effective use of the heartbeat to support an eerie atmosphere. Some pressure to complete each level could maybe have helped make things a little more tense.

Love the art! Very satisfying to get kills.

Fun idea, it's challenging to keep track of everything but in a good way

Clever idea and fun levels. Really impressive level of polish for the time constraint.