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A jam submission

.RedView game page

Escape a vast labyrinth with looming peril with Atari-styled graphics! Horror Game submission for Scream Jam 2023!
Submitted by Arsenic33, FruitLoops (@fruiteyloopz), ShadowPo โ€” 35 minutes, 23 seconds before the deadline
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Results

CriteriaRankScore*Raw Score
Aesthetics#2223.0773.077
Enjoyment (Best Game)#2572.4622.462
Sound Design#2672.4622.462
Horror#2902.1542.154
Story#3471.6151.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hey .Red Team!

Very cool experience you have created!! I definitely experience the anxiety of being chased and loved the retro aesthetic.

Some notes after playing:

  • I definitely think some of the walls could have been a little more visible on screen (think I was playing a weird aspect ratio so they sometimes didn't show up). At the same time though, I really enjoyed the feeling of stumbling upon a room just rubbing against the wall -- gave me a real sense of exploration.
  • Maybe a few, like just a few, more monsters with different mechanics in the future would help really drive the level of tension that already exists in the game. Something to spice up the action aside from the little ghosty boi and giant steak cutlet

What I liked:

  • The art style is super fun -- I loved it so much. So simple, but the reference to Adventure's visual styling is fantastic. I loved it so much.
  • The sound effects are so awesome! Really loved the retro aesthetic -- very well done.

I would love to see this developed more with some added monsters and some easter eggs to truly capture the Adventure vibes. Overall though, fantastic job! Loved it so much.

Submitted

Wow i ran in a circle far too long :D. Nice little game. I like the Atari game style. And is the moster a cutlet? :D

Submitted

really liked the minimalistic visuals and the fitting music. I had issues to find out where can I go and where not, because I had to walk out of the screen in both cases. Nice entry!

Submitted

Fun little maze-type game, the way the camera was used made for some interesting gameplay in seeing threats nearby and potentially other routes but not always being able to get to them so easily. One of those games where you start to make a map in your mind for sure.

Submitted

Nice old-school vibes in this one. I especially like the chase music when a monster is nearby. One thing I would appreciate is some sort of feedback to the player when they pick up a key, especially when they pick up the last key. But overall, nice work!

Submitted

Fun game! You weren't lying when you said it was a labyrinth I got lost few times, I liked the chasing music and the game does have that Atari feel, Nice game.

Submitted

I think I got lost and couldn't find the door :D It was fun but I had to scaled down my browser to see where the walls are. Well done! 

Submitted

The sounds were well done, the art was a little underwhelming, overall good job!

Developer (1 edit)

Thanks for the feedback! None of us on the team were artists (we were all teams of coders) so we decided to go with very very simple atari-style graphics to still create a somewhat visually interesting game while still putting most resources on the coding.

Submitted

Atari homage was pretty fun, nice looming sound effects as well.

Submitted

Enjoyed the game, the Atari style was accomplished well and I liked the strange eldritch shapes for the creatures. I agree with the things you noted (UI/sound/fill up the rooms) would help improve the experience but I think the core is solid.

Submitted

Fun game; the map felt quite empty which helped in getting me lost, but I feel some small props sitting around would help liven up the space. The color scheme is a bit bright for a horror game maybe some darker colors and a small area light around the player character to give a more spooky feeling to the game would help. I like the camera usage with having the enemies continuously following the player as you move through different areas. Though some of the walls I couldn't see from separate areas, which made it a bit harder due to running into walls thinking I would move into the next section, but instead having to move along it to find the entry way into the next room. So making sure the walls are shown in each connecting room would be nice just to know where the entry way is. Some rooms have it others don't on certain parts just making sure they all do would be nice.  All these suggestions are just that suggestions taken them or leave them they're just my thoughts on how it could be improved, I enjoyed the game none the less, well done.

Developer

Thanks for the feedback! Originally there were plans to give a CRT filter making the game a bit darker and we were trying to adjust the maps to be more visually clear but due to the time limit we weren't able to implement it. We may try to release a new version with these changes to add to the overall aesthetic to the game and improve the UI/add more sounds/fill up rooms a little more to create more immersion.

Developer

it's like the backrooms but good