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IgnCloudi

27
Posts
1
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A member registered Jul 17, 2023 · View creator page →

Creator of

Recent community posts

Thanks alot for this, it really means a lot!

Will fix the viewport stuff after the voting period (Pretty sure im not allowed to change that stuff right now) :P

I really dont plan to leave this one behind, I wanna work on this for a while. Hope to see you try it again :D (No pressure ofc lol)

And thanks again for playing and the feedback!

The art and audio are phenomenal!
the gameplay is fun

Thanks for the feedback! :D

I planned to add the automatic restart for when you run out of presses aswell but ran out of time, I added death and restart level after death like 5 mins before the deadline lol

Really messed up on the final day, but I plan to add that stuff and more levels soon. Thanks for playing!

the art and sound design is amazing! but a tutorial and what's the objective would be really helpfull.

(2 edits)

Resolution issue :P
To read tutorial pls open in full screen!

Forgot to test the resolution on the browser

Tutorial:

"Z" to zoom in or out

1)
Alright, so you can walk [A or D or Arrow keys], jump [Space Bar] and climb [W or Up when next to wall].

BUT if you release (stop pressing) any of those buttons, one indicator will turn off (red)

If you release another button, you will not be able to move and essentially lose the level.

Press Enter...
_____________________________________________________________________________________________
2)

The 2 indicators above your body tell you the
amount of button presses you have remaining.

Press Enter to conitnue or BackSpace to go back...

Is there a place to communicate with other participants or share updates, ideas, get help or sugggestions? like a discord server or a subreddit even?

Great concept! The gameplay, UI,  music, visuals and style are all sick

Especially the trail effect looked amazing!

The pacing for levels makes it much easier to grasp the movement of the asteroid

10/10 in my book, hope you add more levels in the future!

(1 edit)

The concept and idea is great. I love the background music for both phases.

But for Phase 1: Id love to see a parallax background or just a bacground that moves when the player does, it was kinda confusing if there was nothing on screen.

For phase 2: I think you wanted to add more but couldnt do that in time, cuz it feels too simple. 

But srsly the idea is great, hope you work on this after the jam :D

Fun game! Controls well implemented and explained. The music is well placed and visuals feel.. nostalgic? idk just looks good (reminds me of a game I used to play when I was small)

Telling apart the background scenery(trees) with  obstacles was kind of hard tho (but you get used to it pretty soon)

Would love to see a slow down button too.

Thanks for giving it a try! :D

Guess we had pretty similar ideas xD

I see, Im currently working on a tutorial level to better explain the objective and the controls and have already reworked how the controls work behind the scenes.
Thanks for the feedback and giving it a try!

I do plan to add ambience and/or background music to the game after the jam

Thanks for the feedback and giving it a try! :D

The fungul spread is an amazing idea!

The game feels a bit slow at the start but well balanced in the mid-late sections. The music is good too

I would love to see some more upgrades, some polish here and there but other than that this is a great game

Love a good platformer! The music is really amazing, the terrain texture messes with my eyes, but ignoring that the shrink/grow mechanic was used very nicely in the levels! the tutorials always a cherry on top to get used to the controls.

Movement felt good too, responsive and quick

Just i I could control the speed of shrinking and growing would be amazing

All in all a very good game! 

The idea is very cool and fun and the music is phenomenal!

It would be cool if I could take back a tool I placed because I misplaced them a few times and was stuck with one of the tools in a corner

Other than that the game feels solid!

Btw that was procedural generation right?? sick!

I hope the instructions in the description helped you
Thanks for playing and providing feedback! :D

I intend to continue work on this after the jam!
Thanks for giving it a try! :D

I really wanted to add a QTE, a minimap to show the distance between the player and the terrain to better time the scrolls or just some kind of indication to prepare the player but I couldnt add that in time, I really wanna make this game atleast a bit more playable if not work on it more!
Thanks for trying it out! :D

The artstyle is amazing! 

The different sizes with different abilities is also well implemented and fun to use 

Only thing I noticed as a con was the gravity felt too slow and fell cuz of my impatience a lot lmao But as Im playing it Im actually getting more and more used to it In all its a great game!

The fast speed does provide for funny moments of death or just fast paced game in general.

I see, I do want to add better instructions in the game itself that teach the way of playing and Ill add it after the voting phase

But I hope the instructions in the description helped :D

Thanks alot for trying it out!

Only con I can think of is this is a tetris clone (which isnt a con really).
The board size shrink/expand mechanic is smart, I was expecting the pieces to shrink but the board itself changing size was a surprise.

The background looks amazing. The music relaxing!

Just as all of the other players I loved the audio, style and the art!

Now dont mind me trying my best to complete the (I love these puzzle games but suck at them or you can say I hate to love these kind of games)

Roomba Roadkill 😭

The idea of a gnome shrinking and destroying a house is weird and I LOVE it

The shrinking/growing animation looks really good btw

I realised I forgot to add instructions to the page :sigh: I wanted to add instructions in the game itself but due to time issues I couldnt add them

I added the instructions on the page now so I hope it feels easier to play!
Thanks for the review and for playing! :D

(1 edit)

This was really fun, Im also working aon a 2D top down stealth game so wanted to take a look at how others tackled certain problems and this project helped a lot :D
One of the things I noticed that made it trippy to control the character was that when the character is rotated the controls dont rotate so it feels kinda trippy.
Other than that loved the game!
The knife throwing camera disable mechanic was fun to use, levels felt designed well. Hope you are still working on developing games :D

Really great concept, love the sound effects and visuals too!

Hope you keep working on this :D

Man this is a cool one, loved the pixel art and the attack mechanic, the Beast's ranged attack adds to the challenge, it wasnt hard to dodge but a fun addition id say. 

Its a really fun platforming and attacking the beast simultaneously. Loved the art and music & sound effects too.

 The only thing Id complain about is the player movement, it kinda feels like its sliding in the air? idk how to explain it but its easy to overshoot/undershoot.

But Id still say the game feels very responsive and is fun and the beast design was like the cherry on top xD.