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Reversed platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4881 | 2.350 | 2.350 |
Enjoyment | #5287 | 1.850 | 1.850 |
Overall | #5301 | 2.017 | 2.017 |
Presentation | #5618 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used an item that reversed the player and the "villain" appearance and position
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very good for the first time! I don't get what the record button do...
Yeah,it's not a record button... it's a pause button(also the flag restarts and the red sign turns off completely)
Congrats on your first game!
Thanks!I tried my best!
Good first game, if only a bit glitchy. I look forward to seeing what games you make in the future!
Thanks!I have a lot of ideas in mind, they'll just take some time, considering I'm starting to learn Game Maker Studio's s coding language.
I have the impression that we get 1 or 2 pixels into the floor, preventing us to jump. Tried to get enough velocity to run over the gap, but, unfortunately, it’s too wide.
Was curious about what happen when the villain reach the hero.
Yeah if you look in the collision(which is a separate object) you are a bit buried, for some reason the collision only works if you're with your feet buried on the ground.And I did find this(the "can't jump thing") when playtesting, just didn't know what 'caused it or how to stop it.
Great job on your first game! I think if you set/reached a max speed much quicker when running (especially since the levels are so short), it could make the game feel much less out of control. Congratulations on making a game, though!
Thanks!tbh is didn't have any idea when programming the velocity(is that how it's spelled?)of the character
Yeah, it can get really complex, especially when you're trying to get it to feel just right. It felt like you added force to the character so they were acting in the physics system. A simple thing you can do is just set a max velocity, and then every frame, check if the characters velocity is greater than the max velocity. If it is, just set it back to the max velocity. That way, you can still accelerate and use the physics system, but you get to control just how fast the character can move. If you already know this stuff/already looked it up, sorry for the paragraph.
Thanks! Really grateful for that tip!
This is a great first game! I like the "twist" in the middle I was not expecting that.
Things to improve...
Here's a respective response to each thing(also I'm sorry 'bout my spelling, not my native language...):
Quite buggy but this was still fun to test out.
A bit glitchy but a nice little game and concept!
my jumped glitched the first time but after i reset I completed it and thought it was a cute idea, great first game!
thanks!
Hi! just wanted to say, before you play the game, I COMPLETELY forgot about the audio and only concentrated on the game being playable and fun.
very glitchy, but nice idea. wish the puzzles were different instead of just doing everything backwards.
yeah,me too.I had a ton of ideas in mind, but i woudn't have time to do all of them;I even thought of boss battles!
of course, this is scratch
Very short, but pretty good for a first timer! Keep learning and good luck :D
Sadly, the game is very short, but its a good idea
wasn't great as much as i was hoping the game could be alright it couldn't the controls were laggy/unresponsive and sometimes the jump didnt even work 3/10
Thanks for being honest! Even though I'm a first-timer, I want people to be honest and give me constructive criticism and feedback, so I'm really thankful for you being honest with me!
Also just realized the contros are laggy/unresponsive 'cause I programmed the collision separate from the animation in two different objects("sprites") so that's what happened!About the jump dunno what happened but it happened to me as well when playtesting but I couldn't find what caused it so.....