Very good for the first time! I don't get what the record button do...
Play game
Reversed platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4881 | 2.350 | 2.350 |
Enjoyment | #5287 | 1.850 | 1.850 |
Overall | #5301 | 2.017 | 2.017 |
Presentation | #5618 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used an item that reversed the player and the "villain" appearance and position
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Good first game, if only a bit glitchy. I look forward to seeing what games you make in the future!
I have the impression that we get 1 or 2 pixels into the floor, preventing us to jump. Tried to get enough velocity to run over the gap, but, unfortunately, it’s too wide.
Was curious about what happen when the villain reach the hero.
Great job on your first game! I think if you set/reached a max speed much quicker when running (especially since the levels are so short), it could make the game feel much less out of control. Congratulations on making a game, though!
Yeah, it can get really complex, especially when you're trying to get it to feel just right. It felt like you added force to the character so they were acting in the physics system. A simple thing you can do is just set a max velocity, and then every frame, check if the characters velocity is greater than the max velocity. If it is, just set it back to the max velocity. That way, you can still accelerate and use the physics system, but you get to control just how fast the character can move. If you already know this stuff/already looked it up, sorry for the paragraph.
This is a great first game! I like the "twist" in the middle I was not expecting that.
Things to improve...
- Use WASD for movement, it's more conventional.
- The jump was a floaty and mechanical feeling. I could jump from the starting point to the end of the room.
- Slow the character's speed when pushing an object.
- Sounds. :D
Here's a respective response to each thing(also I'm sorry 'bout my spelling, not my native language...):
- I completely forgot about WASD
- The jump WAS floaty, but it's because I couldn't keep the player in the air for the correct amount of time; Either too floaty or the character would just go up and immediately downwards...
- Getting the pushing collision to work was just luck, I didn't know how to do it correctly and took way more time than expected to program everything involving the box
- Completely forgot about sounds, but even if I remembered I'd still be confused as I never composed music nor sound effects...
my jumped glitched the first time but after i reset I completed it and thought it was a cute idea, great first game!
very glitchy, but nice idea. wish the puzzles were different instead of just doing everything backwards.
Also just realized the contros are laggy/unresponsive 'cause I programmed the collision separate from the animation in two different objects("sprites") so that's what happened!About the jump dunno what happened but it happened to me as well when playtesting but I couldn't find what caused it so.....
Leave a comment
Log in with itch.io to leave a comment.