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At Least Its Not Raining's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #9 | 4.100 | 4.100 |
Concept | #38 | 3.600 | 3.600 |
Overall | #41 | 3.400 | 3.400 |
Presentation | #60 | 3.100 | 3.100 |
Enjoyment | #68 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Blender, Paint.net, Audacity
Use of the limitation
You kill adventurers with different biomes that each have a unique ability
Cookies eaten
0
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Comments
Definitely challenging getting those little buggers before they reach the chest. I figured that, once they reach the chest, it was game over. But nope. I think I had more fun on their downhill journey. Getting them all one little group, and hosing them...that was pretty fun. It didn't matter that they succeeded in their journey.
that's pretty good score
Great work on the low poly visuals. I enjoyed the effects quite a bit. I think there's good potential in the concept here! It's like a tower defense game, but more hands on. I think you could expand this idea by having some more strategic elements. I know you have different enemy types that are weaker to certain powers, but the enemies were very small on screen so it was difficult to tell which ones were what. You've got a great idea here, and with some development it would be really fun to play!
Cool game, but it's basically just holding left click.
Nice game and nice idea!
Cool idea, but the units are way too small even in fullscreen. I also didn't like how you can only control one area at a time, meaning you can't really make use of the enemies' weaknesses if there are units in a further biome. The damage is way too low to be able to switch between biomes and you kind of have to constantly attack enemies in the one closest to the treasure.
Since this is more or less a tower defense game, I would love to be able to say, place clouds that shoot lightning bolts on a cooldown. Plants that spit poison, icicles/avalanches that damage enemies. Bonus points if you had to influence the environment to change so that a specific type of tower can be built (or grows naturally).
All in all, a cool concept that falls a bit short in execution. Still had fun though, and it's a lot for a two day long jam, so good job!
love the concept of the game! I would have never thought of that! nice game, I had a lot of fun
Neat spin on the tower defense genre. I like the little 'ow' sound they make when they die.
It was fun but I didn't really feel like I had any control.
You. Control. The Environment.
It's way too hard to see which enemies. I do like the concept, though.
Really creative concept:) I really enjoyed the game :))
And can you review our game in stream (If you review these mini jams games) :)))
I'm going live now
The look of the game and concept were cool. Really like the graphics and environment interaction with the enemies. Enjoyed the experience, wish I could control the weather a bit more.
https://duckgobooom.itch.io/commander-escape
It wasn’t that fun, since you can do only one thing at a time, and they are really tough… but the concept is and have lots of potential!
Well, only being able to do one thing at a time is sort of the whole point, but I did just push an update where the difficulty is reduced.
Oh, that’s true… it wouldn’t make much sense to be able to do several things at the same time. I guess it could be better if it was like a clicker game, where you click to activate the ambient for a short while, and with kills, buy quick upgrades to fight against stronger adventurers
Had a good time!
The concept is interesting, though the game is pretty hard!
I feel bad because I wanted to massacre them. The enemies are too tough haha. I also would like a high pitched scream when they die in pain!
there already is a high-ish pitched scream when they die in pain but I did reduce the difficulty in an update I'm making now.
9/10. It´s not a 10/10 because the title is a lie!