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Zena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #51 | 4.682 | 4.682 |
Overall | #54 | 3.994 | 3.994 |
Graphics | #60 | 4.068 | 4.068 |
Audio | #75 | 3.682 | 3.682 |
Gameplay | #85 | 3.545 | 3.545 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
On my own.
Was the resolution a challenge?
I wanted to make a game for the res rather than shoehorn a game intended for a higher res into a lower one. So all sprites are essentially 4x4. This made making things recognisable very difficult!
What did you learn?
Manjaro is awesome for game dev! I've not used linux seriously before but am now a fully signed up member of the linux crowd!
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Comments
Hey this was pretty fun! Loved the graphics!
Thanks!
Really cool submission. The graphics and music are excellent, and the platforming felt very satisfying. Hopefully you keep working on this in the future.
Side note: In a real-life post-apocalypse, avoid going underground to find your ancestors' energy crystals, as you are liable to get radiation poisoning!
Thank you very much for your kind comments! Hopefully will expand on this, not sure if I would keep the low res though! Lol! Very true! I'll need to fix that in the story somehow... Cheers!
Anything's possible in the world of Zena; maybe these crystals are perfectly safe.
A really pixel precise platformer, nice level design and 'readable' graphics. Maybe a checkpoint would be good, I lose dozens of time hahaha. And start from the beginning of the level was tedious.
Thanks! Checkpoints definitely a good idea - I really dislike having to start games from the beginning, you lose sense of progression! I intended to create save points dotted around the level but ran out of time!
This is top-notch work. I love the graphics and the gameplay. Took me a while to realise you can jump whilst falling which made some of the platforming areas much easier. I'd love to see more added to this! :)
Thanks! Yeah, apparently it's "coyote timing" (or just lazy coding on my part!). I'm going to work on it post jam as ran out of time!
Good looking game! I had fun playing it ;)
Thank you, glad you had fun!
Great! Great job conveying the character in such a small sprite.
Thanks for playing and the comments!
This is a super-cute platformer. Level design is excellent! Controls are solid and the difficulty is progressive. Well done! The only point I can make is that the respawing at the point of death makes it hard some continue sometimes since one may spawn right next to an enemy. Happened many times having to restart the game because of that. Otherwise, an excellent entry.
Thanks! Yeah, completely agree, To start with I wanted to give 1 life and respawn at point of entry to the room, but I ran out of time...
A good game for sure! The dificult and level design are very well done.
Good job, dude!
Thanks for the nice comments, and thanks for playing! Glad you enjoyed it!
Wow you show with how low of a pixel number you can still create expressive characters :) Very nice good atmosphere and gameplay! I just felt that the one pixel that is part of the main characters ponytail was also part of the collider..... which sometimes made jumping unnecessarily difficult....
Thank you! Yeah, the collider may have been a bit bigger than it should have been. It's probably just a tad too difficult which needs improvement! Cheers!
When it comes to making maximum use of pretty minimal space, you kicked butt and took names here. And it was fun to play, too!
Thank you very much! The intention was to downsize all the sprites to make max use of the res, so am glad that worked!
Very good graphics and level design, the game is difficult and very complete, it feels very solid, I liked it although I have not been able to find all the crystals
Thanks for playing! I think I need to so some work on the difficulty.
I love how much level you were able fit into a single screen and still have things be recognizable (and looking good!). I liked the challenge and was able to get all the orbs, not in a single run unfortunately. ;)
Only complaint is that I had one or two instances were things felt a bit unfair. I fell from one screen into the next right into an enemy that I couldn't have seen coming, for example.
Well done for getting all the orbs! Thanks for the feedback and completely agree with you. I didn't playthrough enough before submitting so there are a few issues with enemy placement and stuff I think.
very very impressive usage of the tiny resolution here! This one more than most does not feel like a specifically low-rez game. you were able to fit a lot on the screen!
Great little platformer! Nice work!
very very impressive usage of the tiny resolution here! This one more than most does not feel like a specifically low-rez game. you were able to fit a lot on the screen!
Great little platformer! Nice work!
Thanks, very kind of you! I'm glad that part of it was a success as was a key aim for me! Cheers!
I liked the graphics and the platforming felt very tight. The only thing I felt was missing was a knockback when hit by enemies or spikes. The lack of a knockback and making the player sprite dim when being attacked made it a little difficult to recover safely. Other than that, cool entry!
Thanks for this! Good point - something I'll definitely look into. The dimming of the sprite also isn't visible enough I think. Will look into it! Cheers!
This game is very fun! As others have said, it is quite difficult. Some of the jumps require you to be on the very last pixel of the ledge before jumping to be able to make it. So I would maybe just shorten some of the gaps a bit. Otherwise it made very good use of the resolution, gameplay was accurate and responsive, and music was great!
Thanks for this! Yeah, totally agree and a few comments about it! I wanted to make it quite hard (playing a lot of classic retro games lately), but took it too far... The res isn't very forgiving! Cheers!
really well done! My only critique would be it's difficulty - jeez some of those jumps are really tight! some of the traps feel a little unfair as well with many spikes or enemies surprising you as you change rooms. Liked the music, graphics were simple but effective and controls felt responsive.
Thanks for playing and the feedback! Yeah, I think you're right. I didn't have a chance to properly play through before submitting and so there are a few issues with the jumps and enemy placement. I'll look into it for an update! Thanks!
Beautiful music, cool gameplay and surprises (when you think that if you fall down, you will die, also is it possible to get that heart in the room to the far right?), stunning sprites despite their tiny size.
I would just add some shading to the platforms you can jump through, probably make them brighter.
Thanks for the feedback! Yes, it is possible, but really difficult (more difficult than I intended...). You are right - there isn't enough variation with the jump through platforms, making them brighter a great idea! Cheers!
The game was fun despite being super tough! I love the graphics, taking the 64x64 constraint to the extreme but still very readable and expressive. Fantastic job !
Thanks! Really glad the resolution worked! That was my main aim so I'm happy that worked!
Took me 2 try's to make the imputs work.
That said, gorgeus! You really nail the small resolution :D !!!
Wow, thanks so much! Glad the small resolution worked for you! Sorry for the issue with the inputs! Really need to sort that out with an update...