Hey this was pretty fun! Loved the graphics!
Play game
Zena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #51 | 4.682 | 4.682 |
Overall | #54 | 3.994 | 3.994 |
Graphics | #60 | 4.068 | 4.068 |
Audio | #75 | 3.682 | 3.682 |
Gameplay | #85 | 3.545 | 3.545 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
On my own.
Was the resolution a challenge?
I wanted to make a game for the res rather than shoehorn a game intended for a higher res into a lower one. So all sprites are essentially 4x4. This made making things recognisable very difficult!
What did you learn?
Manjaro is awesome for game dev! I've not used linux seriously before but am now a fully signed up member of the linux crowd!
Comments
Really cool submission. The graphics and music are excellent, and the platforming felt very satisfying. Hopefully you keep working on this in the future.
Side note: In a real-life post-apocalypse, avoid going underground to find your ancestors' energy crystals, as you are liable to get radiation poisoning!
This is top-notch work. I love the graphics and the gameplay. Took me a while to realise you can jump whilst falling which made some of the platforming areas much easier. I'd love to see more added to this! :)
This is a super-cute platformer. Level design is excellent! Controls are solid and the difficulty is progressive. Well done! The only point I can make is that the respawing at the point of death makes it hard some continue sometimes since one may spawn right next to an enemy. Happened many times having to restart the game because of that. Otherwise, an excellent entry.
A good game for sure! The dificult and level design are very well done.
Good job, dude!
Wow you show with how low of a pixel number you can still create expressive characters :) Very nice good atmosphere and gameplay! I just felt that the one pixel that is part of the main characters ponytail was also part of the collider..... which sometimes made jumping unnecessarily difficult....
I love how much level you were able fit into a single screen and still have things be recognizable (and looking good!). I liked the challenge and was able to get all the orbs, not in a single run unfortunately. ;)
Only complaint is that I had one or two instances were things felt a bit unfair. I fell from one screen into the next right into an enemy that I couldn't have seen coming, for example.
I liked the graphics and the platforming felt very tight. The only thing I felt was missing was a knockback when hit by enemies or spikes. The lack of a knockback and making the player sprite dim when being attacked made it a little difficult to recover safely. Other than that, cool entry!
This game is very fun! As others have said, it is quite difficult. Some of the jumps require you to be on the very last pixel of the ledge before jumping to be able to make it. So I would maybe just shorten some of the gaps a bit. Otherwise it made very good use of the resolution, gameplay was accurate and responsive, and music was great!
really well done! My only critique would be it's difficulty - jeez some of those jumps are really tight! some of the traps feel a little unfair as well with many spikes or enemies surprising you as you change rooms. Liked the music, graphics were simple but effective and controls felt responsive.
Beautiful music, cool gameplay and surprises (when you think that if you fall down, you will die, also is it possible to get that heart in the room to the far right?), stunning sprites despite their tiny size.
I would just add some shading to the platforms you can jump through, probably make them brighter.
The game was fun despite being super tough! I love the graphics, taking the 64x64 constraint to the extreme but still very readable and expressive. Fantastic job !
Took me 2 try's to make the imputs work.
That said, gorgeus! You really nail the small resolution :D !!!
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