Neat concept! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
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Gravity Mine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #31 | 3.222 | 3.222 |
Concept | #42 | 3.037 | 3.037 |
Overall | #46 | 2.907 | 2.907 |
Presentation | #50 | 2.778 | 2.778 |
Enjoyment | #51 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me!
Software used
Unity as engine of choice, Libresprite for the art, Audacity/sfxr for sound effects, and Bosca Ceoil
Use of the limitation
You can flip the gravity to collect diamonds and press buttons!
Cookies eaten
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Comments
Awesome work! I love the movement, it feels like I'm in control and completely out of control at the same time. The levels are designed to accommodate the unconventional movement really well.
I loved when I hit an edge of something and he started spinning uncontrollably :D Great idea.
Simple and cool. Controlling the miner is a little difficult at first, but then you get the hang of it. I managed to get several diamonds haha. It reminded me of the game "Gold Miner", I believe that with more polish it can become something very fun. Overall it was pretty cool, good job!
Cool art! Although some of the animations were definitely a bit finicky on the character. Great concept and really liked level design.
Fun game. Nice art. i would love a way to see how many I need to collect per level on the screen somewhere.
I liked the idea, but I have some problems with the game.
I feel like the jetpack was a bit hard to control and the music felt a bit repetitive. But that's coming from the person who used music from youtube instead of making my own. IDK if these problems are just because I'm bad at the game or something.
Overall, good game and cool art, but a bit hard to control.
This was quite enjoyable to play. Although I had quite a bit of trouble controlling the jetpack (?), all my hours in Kerbal Space Program seems to have paid off here.
I got to the level with the two buttons that open a door, and couldn't get any further; when landing on the end bit with all the diamonds collected, nothing happened. So it's the last level maybe?
I would have liked to see more level design that forces me to use the reversed gravity -- I spent 95% of the time in regular gravity (just because it's easier to fly), flipping only at the last second to mine diamonds. This might be difficult to achieve, actually, since with a jetpack, you can already move up and down, but maybe a long stretch with spikes across the entire floor could have at least encouraged it?
I will mention that the music got really repetitive really quickly. A much longer loop would have done wonders to avoid that.
For some reason using E to mine didn't work for me (Using the web build). And i know that its intended but the controls could have been improved a bit. for example by putting the mining key on right mouse button which is less confusing then having it on e which to press it for you need to lift your finger off of D which is used for moving.
The game is hard, I like that, beautiful art, and creative idea and well used limitation. But one thing to point out is the repeating music. I had to mute the page after second level.
This is a really unique concept, and the combination of the rocket controls and gravity makes it a lot of fun to mess around in. It's quite a challenge to actually complete the game due to the controls, but I still had a ton of fun doing so, also due to the controls.
Nice idea, cool mixing jetpack mechanics with gravity flips. It was quiet hard to control but provided a challenge.
Obviously great use of the gravity limitation!
It took me a minute to get the hang of moving the little guy around, but once I got the hang of it it became clear you have a really fun idea here. I personally do find it a bit awkward to steer, but it's still fun. Good job. The music loop is pretty short but I do like what's there.
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