I will try to be honest here, first of all HOW DID YOU DO THAT IN A WEEK!? Now that is out of the way, game is fun, even though animation glitches and meshes having seams and openings for all its flaws the core is already nicely flushed out. I got stuck in the dungeon for a while lol, but then I finally broke the wall and came out, The world is completely explorable however I wanted, the flying power up just encouraged it. Bosses AI was bad though, he would just stand there and I could push them over ledges to get them stuck in falling animations *Glitch*. At the end I fell in a pit while I was going for some power up and got stuck there cuz no stairs lmao. Really fun experience.
Izan16
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I am just curious at this point, how many Dev's actually decided to use UE to make something for this jam. I mean 1500 submissions are quite a bit. So, drop down your games if UE that's great. But if you want just review, I can check it out as well ^^ We all are looking for feedback after all. So, don't wait let's get testing.
Okay, here's the TLDR from my perspective:
1) Input's can be refined, at the moment they feel floaty for me. Though this is just minor thing for a weeks worth they are good!
2) Level transition does needed some kind of sound cue or effect so we as player know yeah we got through.
3) Music lol I love this spooky detective music from old times.
Congrats on completing the game ^^