Cool atmosphere and concept!
I would like to see what this game could turn into if you continue develop it.
jabich
Creator of
Recent community posts
A very interesting puzzle game!!!
I like your level design, but for me the 10th level was not as difficult as it could have been. Still a pretty good job.
Atmosphere... music and visual perfectly complement each other. It feels especially good when switching from the "light" side to the "dark" side.
The goal is to feed 10 vampires with unique blood and do it as cost-effectively as possible in order to score more points at the end. The blood composition can be checked in the lower left device. The remaining five devices purify or, conversely, pollute the blood (depending on who needs it). Let's start with a simple one, the central device from below mixes 2 substances, for this you need to put 2 flasks with substances that you want to mix into it (you need the flasks to just touch the device, then they will automatically fit into it). The device on the top right cleans the blood from infectious diseases, for this you need to put 1 jar in it that you want to clean.
The remaining 3 devices separate 1 substance from the first flask into the second, that is, if you put the first flask with substance A and the second empty flask, then at the output substance A will lie in the second flask and will not be in the first. If you point the cursor at the screen of each of the devices (a black rectangle with green stripes), you can see which substance will be extracted, but each of the devices has 2 modes, for example, the upper left device, a centrifuge, can separate both hemoglobin and plasma. To switch between modes, use the buttons on the device body (they are next to the screen).
We will be grateful if you play again and maybe change your opinion about the game for the better (sorry if it's too formal)You shouldn't be sorry for your game, everyone makes mistakes, even the pros (of course I'm not the pro , and I made more terrible bugs than you, so there is nothing to be ashamed of). I'm just trying to give constructive feedback, and I don't want to hurt your feelings. Now I understand that the first sentence is quite rude, but these are my first impressions of the gameplay of your game.
Im glad to hear that the artstyle is yours, and as I said it is very beautiful.
P.S. Also, check out our game. It isn't so beautiful as your's, and it doesn't really fit the theme, but we worked a lot, and my friend and I want to know the opinions of different people, so don't forget to leave a comment) Oh, and of course I changed the rate after this misunderstanding.
Im so sorry for saying this, but the game is awful. The controls are lagging, when you pick up item you fly up in space and cant get back down. The art is great, but you said that it is not yours, so I can't praise you for it.
I hope that my comment will not upset you, but will only ignite the desire to develop and continue create games.