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A jam submission

Dice's wayView game page

Submitted by [CØV] Ukhandø Ithunzi — 4 hours, 53 minutes before the deadline
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Dice's way's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8783.5713.571
Enjoyment#14953.0713.071
Overall#20583.0243.024
Presentation#36172.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to get them into containers

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

❤️

Submitted(+1)

cool idea and the game fits the theme in very intresting way! 

(pls also rate our game, it only have 6 votes when average should be over 15)

Developer

Thanks :) and I'll take a look

Submitted(+1)

Super satisfying gameplay and the concept is really authentic

Developer(+1)

Thanks :)

(1 edit) (+1)

This concept (and its execution) scratches a specific itch on my brain in a greatly satisfying way. Great job!

Developer

Thanks :)

Submitted(+1)

Ooh the concept is real cool! I feel like with a bit of polish it could be a fun mobile game! If the game jam was longer I feel like some things that could've been improved upon were art, audio, and a short tutorial but given the time constraint I think this game is cute and fun!

Developer

Thanks :) I might work a little bit more on it after the Jam to finish it up

Submitted

I don’t know how to play it, add video

Developer

A fast rundown would be, in the levels you have on the top left a spawner of dice (the images tell you the value of them with the number of dots on them). The goal is to get them inside of the containers (on the bottom) in a way that the sum of the values of dice is equal to the value on the container. In order to do this, you have platforms (in white) and filters (those with a dot on them) and when you click on them the number of dots changes. These filters act like platforms for the dice with a different value, but are "transparent" to the dice with the same value as the filter. Once the filters are set you can hit the "play" button (the arrow one) to start the dice to fall down, and you can use the "replay" button (the circular arrow) to reset the level.

Submitted(+1)

Hey I really liked the concept of your game, we thought about taking this route but yall seemed to have found a way to make this idea work. Super cool. Overall the graphics do not help with achieving the goal. It was very hard to see which number I was on and the textures were stretched. Great job on your jam!

Developer

Thanks, and yeah the textures aren't the best on the filters (they are the same as the ones on the dice). I might update it after the Jam has finished in order to get at least a somewhat finished game.

(+1)

Really liked it! Puzzle games in jam, which theme usually uses randomness, are such relaxing ones. The game was a bit laggy, but concept and puzzles are really good!

Developer

Thanks :)

Submitted(+1)

Cool concept, but the filters could be a bit more explained, at first I didn't even see there was numbers on them. Keep going !

If you have time, could you also play and rate my game ?

Developer(+1)

Thanks, and yes it should have had a tutorial level (with explanations) but I was a bit burned out at the end, and the filters didn't exactly have the textures I was going for in the beginning (it's the same texture as the dice).

And I'll take the time to try your game :)