Congrats on using Godot, me liky! Funny game design and character behaviour. Much more advanced first Godot Trijam game than my first Trijam game with Godsot.
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Bloblets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #1 | 3.826 | 3.826 |
Gameplay | #3 | 3.913 | 3.913 |
Overall | #3 | 3.496 | 3.496 |
Visuals | #5 | 3.826 | 3.826 |
Audio | #7 | 3.391 | 3.391 |
How well does the game fit the themes? | #26 | 2.522 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours and an extra 5 minutes fixing a corrupted scene xD
Comments
Hi, cool little game. neat mechanic with the "monster spawner/multiplier". i think there is still a bug, i could cheese most of the levels if i just press UP all the time while collecting the "clones", and never stop pressing UP to send my monsters FLYING to reach the end of the level easy. good game!
Enjoyable, and impressive that this was made in 3 hours.
My only issue is that the blob physics get a little wonky if you're continuously holding up. They are able to fly up the screen and walk across the ceiling at some points.
You may want ceiling traps. 😏
Cheers to a good time!
I really loved the style, and the gameplay is really original. Beautiful !
A few remarks : it's a bit hard to jump when solo, and then when you make friends it becomes quite chaotic. (It's quite funny in fact, until the "yolo" strategy does not work)
This game so far has the best gameplay I've seen here :) Very cool idea, addictive! Also, you made some levels , and in three hours, you're awesome! Minus - that the game is hardcore from the beginning (but it's amazing that you made so many levels in 3 hours) And it's a bit unclear how this game relates to the jam theme :).
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