Cool game! Some additional variation and this is a real solid TD! Had fun aiming for the balcony as well! Whenever I tried to grab two books the controls would glitch out. Maybe something with my controllers though.
Play game
Ghoul Gambit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #20 | 3.739 | 3.739 |
Use of Theme - How well the game incorporated the given theme. | #23 | 3.478 | 3.478 |
Enjoyment - How much you enjoyed playing this game. | #23 | 3.304 | 3.304 |
Overall | #28 | 3.370 | 3.370 |
Concept - How interesting or unique the game is. | #62 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
3rd Party Assets Used
Fantasy Skybox by Render Knight
Fantastic Interior Pack by Tidal Flask Studios
Paint Ghoul Crew by Bitgem
Magic Arsenal by Archanor VFX
Music by MUZ 'Fight til Dying'
Links to assets on Game Page.
Comments
Sadly I couldn't play, the tracking for the HTC Vive didn't seem to work. I tried each build. Looks good tho xD
Tower Defense without towers but with books :D I love the concept and can finally let out my inner aggression towards ghouls and books. Keep up the good work!
Was fun to play :). One could think of some little pimping of the game, though. Like the bigger goblins need more damage to be killed or certain goblins beeing immune to certain books etc. but overall a nice idea.
Those ignorant goblins definitely need to read more! Check out my bookshelf!
Hey, thats a fun little game !
I too encountered the "two at a time" bug as others have stated out. It wasnt a problem tho because now I could throw twice as many books with just one hand XD
But, I would have wished for a bit more variety in terms of gameplay.
I think this could be expandable into a tower defense kind of game.
What a great gameplay mechanic! I thoroughly enjoyed throwing exploding books at goblins. Thanks for making this!
Amazing game, the music and fast paced action made me do a few runs.
It was a bit hard at first, until I understood I could litterally empty the shelf besides me and throw book two at a time, really felt good!
I ran into a little bug (not being able to throw the right book if I had picked one on the other hand, maybe it has something to do with still holding the other grab button?) but nothing that hinder the fun.
Great job!
Tested on occulus rift and 1060 3go.
Really liked the assets used for the game! Just throwing spellbooks combinations to waves of enemies is satisfying yet makes the gameplay a bit linear. Appreciated if more level exploration was fostered for the player to explore with VR interactions. Good game!
Definitely a recommendation to try that game - It's a lot of fun!
Pro's:
- Great implementation of the art!
- Throwing books felt very good and I only smashed one piece of furniture in my home
- Soundtrack is banging
- Simple and well put-together mechanics
Points to Improve: (Keep in mind this is a game jam entry, so there was limited time to create it)
- The frantic turning around between the shelf and the balcony made me a bit dizzy. Maybe you could move the bookshelves to the left and right of the player. (If you press backwards on the right stick you make a 180, so essentially there is a fix for people using virtual turn!)
- Not a biggie, but maybe a button to start the waves, so that the player has time to get used to the books and throwing mechanics on start
I'm so glad you liked it! The backwards on a right stick is a must. We did identify that could be an issue during play time, but ran out of time. I'm thinking the next iteration we put more bookshelves around the room (front 180 arc) so you summon them from across the room to use on the ghouls. That way you don't turn away from the action. Also maybe a more exponential curve and enemies that have health bars too. Thanks for playing! =)
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