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Gobby's Hydrophite Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.714 | 3.714 |
Gameplay / Fun | #11 | 3.762 | 3.762 |
How much do you like the game overall? | #15 | 3.524 | 3.524 |
Overall | #20 | 3.457 | 3.457 |
Graphics / Visuals | #32 | 3.238 | 3.238 |
Is it related to spring and does it follow the theme? | #52 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice art and sound, very cool idea. Demands quite a bit of quick thinking and oxygen-“resource-management”, so to speak. Lots of features for a 48h jam. Impressive!
Would love to see a full version release!
Fun game. Especially the end cut scene. The Game mechanics were a lot of fun and the background music was a lot of fun. Would love to see more of the game. it has definitely potential.
This one was quite a challenge, but I did manage to save Gobby's soul in the end! At first I was struggling against these shelled menaces but I eventually found ways to evade the turtles and position the net inside the submarine while starting the ascension (not sure if that was intentional or not) so the turtles couldn't get to it while I was moving across the submarine. The pixel size of your artwork is a little inconsistent but otherwise the art is well done, the gameplay is unique, with a flavour of fun frantic action, and I especially enjoyed the music, which fit the game perfectly! Great work y'all!
P.S.: The web version unfortunately completely crashed my Firefox on macOS but it worked perfectly fine in another browser. Not your fault though, I'm familiar with the Godot 4 web issues and I hope support for that will improve soon ^^
Very original idea. Quite difficult, I feel like by the time I get back up all my plants are gone 😅. With a bit more polish this would be a wonderful game! Nice!
Fun and original! I like how you have to run around the submarine and manage everything at once, it becomes very frantic very fast!
Loaded for me in browser, but started to lag when the amount of plants in the net increased. Really fun once I figured out how to use everything. Speed > turtles. Thanks for the game!
Thanks so much for playing!
The browser lag thing was a very frustrating item we discovered in the last few hours of the jam. It works better in desktop, but I'm not convinced we didn't do something wrong somewhere.
Speed indeed stronger than turtles.
This was a really interesting game! It took me a while to figure out how to ascend (skill issue), but once I did the game was really fun. I think after a couple speed upgrades that I found speed to be pretty detrimental. The sub would go way too fast for me to effectively cut the wall plants and capture them. Other than that, I love the jank controls and found this to be really enjoyable. Nice work!
We had to re-implement the upgrades relatively close to the deadlines, so we didn't get much balance time on the upgrades. We also played with the speed upgrade for the side-to-side movement, so I think we just needed a little more time to tweak things. It definitely can start to fight against you.
We also did adjust the tiles so you couldn't get stuck going up at high speeds, that was also a thing :P
Thanks so much for playing!
OK, just for Gobby I went ahead and downloaded this, and man I'm glad I did!! Mechanically, this is probably the best game I've played so far. The masochist in me would love a version of this game where you're constantly having to repair your ship and put out fires, but the rest of me says this is already amazing. The sound design is very impressive, the graphics are adorbs, and as previously mentioned the gameplay is right up my alley. I'm also a sucker for these kinds of games where you do the same thing over and over but with more upgrades over time. My only note is I'm still not exactly sure what the super scythe does lol, but really amazing game!!!!!!!
I am over the moon to hear that you enjoy our game. The super scythe lets you cut the wall plants.
Gobby appreciates you
Looks super interesting, wish I could play, my browser crashes whenever I try to load the game though :(
Yeah, there is a known issue with the web browser with shaders in the version of Godot we used. You could always try downloading it, but I understand if you can't be bothered. ;)
The game play is super solid. The net controls were fun, it was very Lovers in Dangerous Space Time with the different control areas. Would have like the sub to bit a bit larger to see where you and and what you are doing better. The giant glade scythe also felt very goblin engineering. Well done
Thanks!
Lovers was definitely an inspiration for this.
I agree the interior of the sub is a bit small to see what's going on. With more time to tweak it I think we could have zoomed in a bit and given the play area more space as well. 48 hours went by fast D:
Great game! Lot of art, I thought it was a pretty good game, I like the way of controlling the net it made me feel way more immersed!
We made all of the art from scratch during the jam, so we appreciate you noticing it :)
Thank you for playing!
I grinded for that immortal soul and it was worth it
Gobby deserved it, thank you
Think this concept would be fantastic as a multiplayer game. Especially if there were more things to control, more things to collect etc.
Indeed, we had considered that, but decided it would be too much to implement in the game jam.
Really liked the concept and controls of the net.
Feels like I missed something tho and I couldn't figure out how to deal with turtles so they just ate everything every time. Also couldn't figure out what to do with the scythe but maybe I didn't go deep enough?
Turtles are just jerks. The best you can do at this point is constantly move the net away from them. Sometimes you can get them stuck on the opposite side of the sub. The scythe can cut the wall plants, so you can collect them. They are worth more
Really cool, was it procedural generation ? Cool gameplay mecanics ^^
We wanted to do procedural generation for the trench, but it didn't happen. The spawns are procedural though.
The really enjoyed the gameplay, and the setting was immersive (literally) and relaxing.
Glad to hear you found it relaxing, I find the turtles quite frustrating :)
Thanks so much for playing!