I like that you have to spell spells (haha), the aiming is a bit hard though. Music and sound effects would elevate the game's feeling. I also encountered the problem with frozen game
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Spell(ing)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #14 | 2.857 | 3.211 |
Overall | #23 | 2.341 | 2.632 |
Fun | #23 | 2.107 | 2.368 |
Theme | #25 | 1.826 | 2.053 |
Music & Sounds | #26 | 1.124 | 1.263 |
Controls | #27 | 2.060 | 2.316 |
Visuals | #27 | 2.201 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Real cool concept. Tho I would like if also numpad ENTER(or SPACE) would work cause standart ENTER is a little non-ergonomic .
Also as already mentioned its REEEEALLY difficult to aim. I assume making it more lane based and less free-movement or showing the line you are going to shoot on would make it more comfortable to play. I also didn't figure out how to place the electric field. It appeared in the same spot every time and the pottery spiders always marched through with 10%hp unless I targeted them reeeeally straight on.
I like the enemydesign a lot tho and the spelling was really cool. (the granny with a gun is amazing)
I am also very appreciative of tutorial. Not many Jammers have time to spend on them so this was a really lovely sight to see.
Tho somehow after I played the tutorial the main game didn't work. I had to restart the program to play the maingame.
I had a hard time keeping myself in the flow. The pace of the game is slightly broken. On the one side is slow-moving enemies; on the other is the need to move quickly when you miss. Also, it was complicated form me to adjust to the fact, that spells are cast from the area around the head and not from the center of the sprite.
I have to compliment a nice description for each spell and bestiary.
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