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A jam submission

Spell(ing)View game page

Castle defense game with spell(ing)s
Submitted by samot.cebukaj, rig_sta, Tocna — 14 minutes, 46 seconds before the deadline
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Spell(ing)'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#142.8573.211
Overall#232.3412.632
Fun#232.1072.368
Theme#251.8262.053
Music & Sounds#261.1241.263
Controls#272.0602.316
Visuals#272.2012.474

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like that you have to spell spells (haha), the aiming is a bit hard though. Music and sound effects would elevate the game's feeling. I also encountered the problem with frozen game

Submitted

Real cool concept. Tho I would like if also numpad ENTER(or SPACE) would work cause standart ENTER is a little non-ergonomic .

Also as already mentioned its REEEEALLY difficult to aim. I assume making it more lane based and less free-movement or showing the line you are going to shoot on would make it more comfortable to play. I also didn't figure out how to place the electric field. It appeared in the same spot every time and the pottery spiders always marched through with 10%hp unless I targeted them reeeeally straight on.

I like the enemydesign a lot tho and the spelling was really cool. (the granny with a gun is amazing)

I am also very appreciative of tutorial. Not many Jammers have time to spend on them so this was a really lovely sight to see.

Tho somehow after I played the tutorial the main game didn't work. I had to restart the program to play the maingame.

Developer

Thanks for your comment. The issue you mentioned in the end is bug caused because of TAB. It is made to freeze a game and if you leave the library with ESC, the game remains frozen and must be restarted.

Developer(+1)

Tab also freeze and unfreeze the game. If you end freezed game by escape it stays freezed. To unfreezed it you need press Tab again in game scene (it is not necessary to restart the game).

Submitted

it’s a bit difficult to aim, but in general it’s a nice game. I think the visuals would work better if everything had the same scaling and levels of detail.

Submitted

I had a hard time keeping myself in the flow. The pace of the game is slightly broken. On the one side is slow-moving enemies; on the other is the need to move quickly when you miss. Also, it was complicated form me to adjust to the fact, that spells are cast from the area around the head and not from the center of the sprite.

I have to compliment a nice description for each spell and bestiary.

Submitted

Charming! Some sound effects would power the feeling of the game.