just checking the results, the 2nd place on horror is definitely deserved, congrats!
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slamfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #2 | 4.000 | 4.000 |
Story | #8 | 3.545 | 3.545 |
Enjoyment (Best Game) | #9 | 3.727 | 3.727 |
Aesthetics | #10 | 4.000 | 4.000 |
Sound Design | #10 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you used the SCREAM ROULETTE, what results did you use to inspire your game?
“IT CRAVES BLOOD”
What engine did you use to make this game?
Godot
Comments
Was conbcerned i wouldnt like the game after the site version kept messing with the controls. tried playing it on the itch io app tho, and its super enjoyable! Simple, but effective, and i LOVE the textures of all the models. Felt bad for the scared people man :( tried not to kill em but had to
Good set up that led me to feeling bad while using the very satisfying sounding shotgun. Taking the skin off the people to make them seem inhuman was a nice touch.
This was a great, uncomfortable playthrough. I thought it was super impactful with how it deals with guilt, but also the dehumanization that occurs for both the victim and the perpetrator. I think it portrays dissociation and blind rage effectively, and you actively hate what you're doing whilst enjoying the FPS mechanics at the same time. This game speaks to current geopolitical conflict, and whilst I think the seemingly hebrew newspaper is a little too on-the-nose, the game speaks as a powerful piece on conflict, dehumanization and coping with the guilt. Also loved the sound design and PSX style!
Thank you for the thoughtful feedback! Tricky when making a game pertaining to current events, since you wanna be vague as you can yet also want the game to be a statement on it. I now realize that you don't need to be too specific, and making the game itself be as thought provoking as you can, letting the players draw their own conclusions, will be just as effective. When making the newspaper it just didn't sit right with me to keep it all in the Latin alphabet. Seemed boring, far from the topic, etc. Thank you for your kind words, and I'm glad that you enjoy the visuals and sounds, as I spend a long time getting them down!
I 100% without a doubt was NOT spamming "interact" in the shower... Which means I 100% did NOT drop a brown nug when a shotgun went off on nearly 100% volume. That would be very silly...
Love the visual style and how the sign designs helps you track down the people in the flash back.
That PSX godot shader really sells the atmosphere too.
This is very good. I think the way in which you've used the theme and depicted things here is thought-provoking without being too cloying. I think the ending is a little ambiguous too - although the game overtly discusses guilt and suicide, the ending ambiguously suggests the main character is able to discard these feelings too and move on when push comes to shove. It is challenging to write about genocide and violence and I think there's an interesting dynamic to explore around the perspective of the perpetrator, not to centre them in that conversation but to challenge the idea that perpetrators are unaffected by the trauma they inflict, nor are they necessarily innocent bystanders who do indeed feel guilty for what they do, or at least not for the right reasons. Interesting stuff.
For a short jam game, you've worked within the limitations of what you can do really well - making the most use of that creepy muscular anatomical mesh and using similar assets to layout the underground area where the atrocity occurs. This section is very effective due to the pretty confronting sound effects and animations that strongly signal to the player that they are doing something deeply wrong. For constructive feedback, this section did wear out its impact a little due to needing to hunt every target down, and the repetition of the assets did make it a bit difficult to navigate. But, in a way, that's the point, isn't it? It becomes less self-defence and more of a manhunt.
Playing your games over the past few jams has been really cool. It's clear you've come a long way and now that is expanding into creating games with more complex narratives. Can't wait to see what you do next!
This game is genuinely extremely good. I loved the art style and the game gave me a feeling of uneasiness. The story was very well written as well. I unfortunately encountered a bug where after I got out of the shower I couldn't interact with the note on the bed despite seeing the prompt. Great work, this is really good!
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