Awesome. Thanks for sharing!
Jasper
Creator of
Recent community posts
Good effort. The pale character stood out, making gameplay clear between levels. The dash move also felt nice to control. However, the wall jump was a lot more challenging than I expected. Jump heights also felt a bit inconsistent. Maybe consider modeling your wall jump/jump controls closer to other 2D games like Hollow Knight or Celeste.
I liked how the idea was simple. When loading the game, I immediately knew that I needed to shoot the boxes. The inclusion of a menu was a neat touch as well. However, the mouse sensitivity on my end made it difficult for me to aim (I'm using a trackpad). It was also hard to notice the score counter. Putting it at the center of the screen could help with that. It would be cool to see some feedback once the trash is shot (maybe it explodes, makes a funny noise, etc.) Adding a garden or some sort of environmentally friendly structure to defend against the trash could make gameplay more purposeful as well. Overall, I congratulate you on your first game jam entry! I hope that you can continue your game dev journey.
*IMPORTANT NOTE* Hold down 'z' not 'x'
Hold down z and repeatedly tap arrow keys to create duplicates. Here are all things that can be created:
- Treadmill: Hold z and tap down->left then let go of z
- Spring: Hold z and tap down then let go of z
- Attack: Hold z and tap right once and then up twice, let go of x after this
Sorry, I didn't realize how confusing this mechanic can be.
Sorry. I was not keeping track of time, so I could not submit to this event in time. Is it possible to receive a late submissions link? if not, it's fine. Here's what I made: Temple of Secrets by 105 (itch.io. Sorry again.