Thanks for playing! And yes, based loosely around Narcissus.
Yeah, I didn't think to add an instruction to explain the controls until really late and I ended up being pressed for time so I scrapped any idea for a better solution. I also agree with the visuals in the water! I thought about adding some hanging underwater flora just to add a bit more life and some points of reference, but I ended up not liking my initial ideas.
Thanks for the feedback and I appreciate the kind words!
JaxStutz
Creator of
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Thank you so much!
Yeah, the gradient was a concern for me too. I tried to make it just subtle enough to tell where the lure is, but in retrospect, not everyone has the same display/color configuration as me, so it could be more difficult for people to see its relative position.
I appreciate the play and the feedback!
WOW! This game made me feel so smart then SO dumb. Just when I thought I had conquered the mechanic you throw in the reverse enemies, haha.
Each puzzle had so much personality and utility. I never thought you were challenging me more than once on the same idea.
Sound design is great. Like really great. Every cat meow and every sound from each input gives the game so much personality. The music was also a wonderful touch. It was reminiscent of a Link's Awakening dungeon with a lo-fi/ethereal twist which complimented everything so well.
Visuals are exactly what they needed to be. Cute, distinct, and fitting. The CRT filter paired very well with the music.
Great game!
P.S. - I'm very excited to play Elasticat! :)