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JayBlnk6

28
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A member registered May 06, 2019 · View creator page →

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Hi! Each constraint is measured as the distance you would have to travel both horizontally and vertically from one grid space to another. In this second image the gnomes would be one grid sapce away from each other.  In the first image,  as the gnomes are both three grid spaces away from each other (two down + one left, or two right + one up) they are classed as three away, even though there is only one space between them diagonally.

Hey! When I update the pack with new agents, the bundle available for download simply updates - if you have purchased the product already, you will simply need to download the latest version for free!

Hey! I've now published a variation of these avatars, that includes gear for the survivors.
For people who already own this version of the bundle, the gear version is available at a severely reduced rate!

I really appreciate that! I'm actually currently in the process of creating a gear pack for the survivor avatars - this should hopefully be released soon!

Hi, I will be as soon a possible - I'm a little unwell at the moment but as soon as I'm better I'll be adding them too.

Probably not, unless specifically commissioned.

In order to use Stream Avatars within SLOBS you can either window capture or game capture the Stream Avatars application. They should indeed work with the duel command.

Hi, I'm confused as to what you mean. If you mean the new Resident Evil characters, I've yet to make them. When I do I will simply update the bundles and if you have already purchased them they will be available to download.

I love everything about this!

Great concept

Amazing

Thanks for the feedback!

Thank you :D

Thanks for the feedback! Other people encountered a similar issue and it has now been fixed! 

Thank you! It's actually based on the Mario Party 2 minigame where you count Toads!

Absolutely loved this! Really unique and super fun!

Thank you for the feedback! I realise now that a lot of people would've preferred in game instruction! I'll hopefully be able to add this in a later build if I choose to develop the game further! I'm glad you enjoyed it though :D

Really loved this! The sounds and visuals are so charming and the gameplay is super fun! :D

Thanks for the feedback! I'm glad you enjoyed! :D

Thank you for the feedback! A few people have mentioned they would have liked the instructions to be in the game rather than on the game's page! So I'll definitely take that into consideration in future! :D

Amazing game! Really addicting and fun! Loved the added messages on each level, really made you aware how well thought out the game was, and the tiles snapping into place feels very satisfying!

I really love the idea! It's super fun! It's a little hard to realise immediately that you can bounce off walls in the second level! Wish it was longer :)

Clever idea! :D

Okay, thanks for letting me know! The details of the game are laid out quite clearly on the game's page though, although I appreciate that you may not have been linked to that page. You can actually hit escape when on the scoreboard screen to exit the game :)

Thank you for the feedback! The premise of the game isn't to be one button though. You actually can use both Z and X to alter the counter when playing in order to account for the lights that go off during gameplay as well as those that turn on! I do like the idea of having to turn lights on that go off though, but that'd be an entirely different game! Perhaps another time! I'm glad you liked the game! :D

Thank you! I'm really glad you like it!

Could you tell me what you didn't like about it? I'm always open to criticism, and wanting to improve! :D

Super fun! I remember thinking this was an amazing concept when I saw it on Twitter a couple weeks back!