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jaykayey

16
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6
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A member registered Feb 20, 2018 · View creator page →

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Gorgeous take on the theme. Movement felt satisfying and scaling mechanic was so juicy. Amazing level design to teach players the gameplay as well!

Brilliant showcase of game design all around. The art and lighting set up the gory battlefield nicely and the sound design complemented it so perfectly to create an atmosphere of chaos, danger, and excitement! Movement and shooting felt great and killing enemies felt so satisfying.

Spectacular use of space! Creativity was off the charts from the water acting as a timer to the implementation of the scaling feature. The block placement mechanic felt a bit hard to use at times but overall such an incredible job!

The art really stood out. Great menu and tutorial screens. I found it a bit challenging with the speed of the enemy spawn rate but solid game aside from that!

What an awesome game! The combination of the 2D "Projection Screen" and the 3D space adds a new challenging layer to the original game. The art was also just amazing! The contrast between the black and white screen with the pastels of the 3D game contrasted so well that it was easy to switch focus between both "games". 

Wow that is such a cool mechanic! Great level design as well. 

The art style beautifully reimagines what our very early ancestors went through. The large floating blobs in the background that eventually became solid creatures captures the idea of evolving and seeing a new version of the world. This, combined with the narration, made for a very meditative yet enjoyable experience. 

Really cool mechanic with the scale gun and meter! It immediately got me thinking about what else I could scale down/up around the world. Pretty exciting stuff

Really enjoyed the game feel of the flash light. I wish there was more feedback when shrinking enemies but still very enjoyable!

The movement felt amazing. Level design complemented the tutorial so well while still being fun and challenging!

Gorgeous art and rad music/SFX! It was initially hard to determine which objects were friendly vs harmful. I think having a clearer contrast between the two would have helped me get into the game much faster. Awesome game!

Flamethrower mechanic was well made! Burning the small critters felt very satisfying

Movement felt great! I thought I knew the rules after completing the first two rooms, but the I got confused with the green room

Music and sound fx were awesome!

Ha! That's so cool! Thank you :D