I loved this. From the art to the music, it was high-quality work. I loved the movie cut scenes, I'd really like to know how to do those—looked like professional work. I'm really interested in the rest of the story and was looking forward to fighting that Dragon! Great job to your whole team.
Jaypad07
Creator of
Recent community posts
Thank you! I am kicking myself for not being able to get that working menu button into the final build. I was so close to finishing the menu button, but we were seconds away from the submissions ending that I couldn't get it into the build that went live. It is fixed in the new build along with some new story elements. The exit button is on the main menu, which was broken. Sorry about that! As for the difficulty, we'll tone it down in the next version. The current version is too hard but it is doable, if you're curious, you can finish it with all 4 aliens alive, although it will take some great tactics.
The box does seem to get stuck in level 2. I couldn't retrieve the last 2 coins. Overall I like the creativity and 2 player implementation. Would have saved me a lot of trouble if I knew I could move the Giraffe lol. Honestly, would be great with a notification about being a 2 player game, some music, and SFX.
I had a lot of fun playing this game! I enjoyed the idea of the bomb runner, it fit the collaboration theme well. However, if I can suggest, adding a turn timer for the bomb runner, make the bomb active, and place a countdown where you have to win before it blows up. It seems like I can just hold him back and win without putting him at risk. The retro art and sounds were well done. Reminded me of an old Nintendo game, where it was about fun, not just graphics, and you definitely succeeded there.