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cubimals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1313 | 3.481 | 3.481 |
Enjoyment | #1602 | 3.037 | 3.037 |
Overall | #1806 | 3.111 | 3.111 |
Creativity | #2903 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll your dice to gain power as you fight your way through the DM's one-shot campaign! But be careful not to roll too many...
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The music is lovely.
A nice little romp.
No SFX makes it feel kinda lacking, I think overall this would be 2x better if it was just punchier.
I feel like people always put off the punchies and stuff because it feels superfluous to gameplay but man it adds so much and is relatively easy to add. But I get it's a short jam so no big deal.
That's my advice going forward though.
First of all: this is absolutely the game of this genre I enjoyed the most this entire jam. The movement felt really good, the powerups (especially the bullet number) felt tangible, and little touches like the camera sweep to check out what powerup/board change the DM was going to do kept a feeling of 'progression/levels' going through the game.
A few little details that I feel would push it over the top:
-Your music is SO SO GOOD, really reminds me of wii sports, and would only be accentuated by making sure everything has jut as good SFX feedback. It would really add the extra 'oomph' onto each different ability.
-Aesthetic is cute, but I'd really like just a little bit more visual difference between enemies. Working with different silhouettes is difficult when it's a cube game, but it may help add to the feeling of progression.
All in all, it brought back great memories of the n64 days. I loved it!!
I really like the ability to shoot the dice you roll in order to manipulate what types of buffs you get
Really nice looking game. As others have said, the camera moving caused issues for me at the beginning, but after a bit it didn't effect me that much.
I like the animals! The camera is sometimes disorienting, but otherwise, good job
Adorable models and music! I have been that DM before, lol. A DM rage mode would be a hilarious addition, hope you put it in a post-jam build!
This game is cute and looks good. Although the camera can be disorienting moving back and forth when moving your character. The music is nice as well.
So cute models!
What a lovely game!
So cute models!
What a lovely game!
Fun game, very cute look. Some feedback when taking hits would be nice, I wasn't always sure if I was taking damage while concentrating on the action.
Was grabbed by the adorable thumbnail and the rest of the aesthetic of the game did not disappoint! One thing I wish were different is that the camera didn't twist so much when you moved left and right, how it is now left me feeling a little motion sick. Great job with the jam! ^^
(-Joe)
The artwork was very unique and stood out! I feel like there should be more feedback on the dice roll though
Very cute animals, I had fun! :)
Very impressive to play in browser in 3D! Cute music and fun to play, great entry!
The game was really fun! The camera turning when moving made me a little motion sick though, if you make a post-jam update turning it down a little might make a big difference. Also, I think changing the lighting a bit/adding a skybox would really compliment all the cute 3D models. I don't think the default Unity lighting settings do them justice. Overall, really great job guys, it was fun!
It was super fun working with everyone on this team! I am so glad I got to meet some new super talented people!