Interesting take on the theme. A high score system would be cool.
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Hell Breaks Loose's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2691 | 2.882 | 2.882 |
Enjoyment | #3020 | 2.471 | 2.471 |
Overall | #3165 | 2.608 | 2.608 |
Presentation | #3529 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player kills an enemy it drops a dice that roles then summons more enemies depending on the side it lands on.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Fun little rogue-like! I like the concept of the enemies randomly swapping, it's a take on the theme I have not seen yet. Funnily enough, my own submission is almost exactly like yours both thematically and gameplay wise--but the difference is the player's weapons randomly swap as opposed to the enemies. I would love it if you could give my submission a try as well. Since our approaches were so similar I'm sure we could learn a thing or two from each other.
I loved the simplicity and chaos of this game! The menu screen looked great and the whole game was very clean. I didn't notice any bugs (except maybe a couple enemies leaking through walls, but that just added to the chaos!). I liked your usage of the dice to generate the enemies, it was a nice incorporation of the theme of the jam.
Minor suggestions: Some more intense music would have suited it nicely. Although I see that you made your own music, so props totally to you for doing that. And second, having a kill counter of sorts would give the player a bit more drive to play again. Gotta beat that high score!
Overall, I really enjoyed playing this game. I can totally see this game being expanded into a really cool full-scale game. The enemies rapid multiplication after being killed would add a huge new strategic element to the game, like the player would have to be incredibly cautious with who they killed as it would only make whatever the goal ended up being exponentially harder! Nice game!
I really liked the design of the main character especially the background image in the main menu. The soundtracks are also great.
I think the game is missing a some kind of a score tracker though and the sound of the dice exploding is a bit too loud.
Didnt feel too much of an intensice to keep on shooting since thats what makes hell break loose, also the player could use a bit more variety. Perhaps something like when you hit the dices they break and give you XP, and you can get other random upgrades to keep the theme intact.
but other than that, clicking extremely fast and making a horde appear is way more entertaining than i would like to admit I spawned so many at once they clipped through walls 10/10
I love the art style and all the unique enemies you spawned in this game. The enemies felt like they became really overwhelming, really fast - so I was running away from a mob 100% of the time, which was pretty entertaining.
My main feedback would be to introduce some kind of weapon or skill that allows the main character to kill a large number of enemies in timed bursts, to give the player some form of enemy crowd control. I think having the feeling of frantically running away is great, as long as you occasionally provide a way for the player to deal with the enemies, so the player feels like they can cheat death if they're clever.
Overall, nice work! I had fun!
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