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Jeff_ghosTY

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A member registered Apr 26, 2019 · View creator page →

Creator of

Recent community posts

Thank you very much. There is a fullscreen button in the options(in menu or pause screen)

Thank you very much for playing and for the feedback!

Thank you :)

Thank you very much for playing and for the feedback!

Thank you very much for playing and for the feedback!

Thank you so much!

Thank you :)

I'm glad you liked it :).

-The menu and art in general is beautiful.

-The music is really good. The sounds are a bit repetitive and too loud.

-I loved the bosses, their models—each one has unique and varied attacks.

-I felt like the bosses' attacks needed more warning for the player. There were times when I died in just one hit (on normal difficulty).

-The use of Beyblade was incredibly creative. And you can customize it! It fit the theme perfectly.

-I found the game over a bit too long.

-I felt like something was missing to make the attacks more dynamic—maybe a dash, some speed boost, something reminiscent of the toy to make combat more interesting and complex.

Thank you very much. I'll play your game tomorrow :)

Thanks :)

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Well, the way I interpreted 'spin' was the rotation of the ship relative to the mouse. (Some ships have slower or faster rotation speeds) and some elements of the game, like orbiting planets (which are cards you can collect). Additionally, there are planets that implicitly relate to rotation/spin/orbits.

The idea was to make the player balance the moments of dodging attacks, attacking, and collecting resources. Unfortunately, it may not have worked for you.

The background has no collision because, as I said, it is the background of the scenery. And since it is set in space, I thought it would be strange to have a visible wall, so I designed it the way I did (lines appearing as you approach the edge of the scene). It was an artistic choice, but I understand that it might cause confusion.

"A boss rush is a game where there's one objective — kill as many bosses as possible. There's no finding the bosses, no exploring the whole level, no going through obstacles, none of that, only bosses."

The goal of my game is to kill the Boss to progress in the game. The small planets can be seen as obstacles, but they are part of the Boss.

My game may not be the best fit for the theme, I agree with you, but I believe it meets the requirements to be considered one.

I appreciate you playing and thank you for the feedback. Sorry for the confusion.

It was exactly the feeling I wanted to convey. I'm really glad you liked it :).

The matter about the planets is, you know, confidential...

Thx

Thank you very much for playing and for the feedback!

Thank you :)

Would you be able to show me a picture of the bug? Unfortunately, the HTML version doesn't seem to support the fonts correctly in some cases. That's why I also provided the executable version.

I agree with you. I was afraid of making the boss too strong and making the game too difficult, since the small planets can get in the way, and that ended up causing this.

I'll improve this in a future update ;)

Anyway, thank you so much for playing.

The glow effects and multiple cameras is awesome. Do that means C2 effects are possible?

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Thank you for the feedback. Torey made all the musics and the main sounds.

Did the Pixel ART text not load, or did the text itself not appear? It might be a compatibility issue with your browser and the web font.

I'll look into the problem :)

O jogo é bem completo para um jam. Parabéns a equipe pelo projeto

Muito bonito.

Divertido é pouco para descrever esse jogo!

I don't know why, but the game is very slow on my computer (i5 10400 and GTX 1050 Ti).

Even so, the game has beautiful graphics and good mechanics.

Adorei as mecânicas, história e câmera isométrica. O polimento estava bem agradável.

No geral, senti pouca dificuldade quanto aos inimigos, com exceção dos esqueletos. Ficava á uma distância deles, pressionando J(ataque mais fraco).

Adoraria ver uma maior variedade de feitiços.

Uma situação que passei: entrei no castelo diretamente após velo, matei todos os inimigos (incluindo o boss), quando toquei no obelisco, apareceu uma mensagem dizendo para voltar quando estivesse mais forte (força estava level 3 acho), mas o jogo não me dizia como sair do castelo, então fiquei tentando ir no void dos 3 caminhos que a sala tinha, mas eu só morria.

Achei um pouco frustante eu ter conseguido matar todos aqueles inimigos, apenas para que eu precisasse fazer tudo de novo. Acredito que o ideal seria barrar o jogador ou então fazer com que os inimigos se tornassem invencíveis á leveis inválidos.

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Disponha. Tem escrito no tutorial também :)

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Obrigado pelo feedback!

Não queria deixar muito texto no tutorial, por isso poupei algumas palavras. Mas no final é dito que uma onda de inimigos aparecerá e cabe ao jogador derrotá-los, e isso pode ser feito com os conhecimentos ensinados anteriormente no tutorial. Deixarei mais claro.

Não achei problema ao sair do tutorial, por acaso você pressionou backspace para pausar, como descrito no texto? Vou dar uma olhada.

Que bom que gostou. Obrigado pela sugestão, vou trazer algo assim = D

Sim, com teclado e mouse funcionaria.

Claro!

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Sim, daqui uns 4 dias vai sair update. Com inimigos novos e outras melhorias :)

Que bom que gostaram =)

Good to know!

Keep the amazing work.It's easily one of the best C2 plugins ever created.

Maybe multiple cameras, to make something like a FNAF fangame.

Hello. Can we import 3D models or use effects in this newer version? Should be awesome =)

Muito obrigado!

Thank you :)

I think it's fixed

Thank you for the feedback.

Now the book pauses the game!

About the screen, I also encountered the same problem; I'll try to fix it.

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Opa Laerte, blz? então, já estou ciente que existe um bug que impede o jogador de prosseguir logo antes do primeiro pilar ser destruido. Era pra rolas umas paradas depois ;/. No mais, muito obrigado pelo o seu feedback!

O jogo perfeito não exis-


Parabéns. Seu jogo é autêntico e criativo dms, 10/10 ;)