Play failure of the past
Angular (Cancelled)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #109 | 3.789 | 3.789 |
FUN | #119 | 3.316 | 3.316 |
VISUALS | #128 | 3.474 | 3.474 |
CREATIVE | #148 | 3.158 | 3.158 |
OVERALL | #167 | 3.000 | 3.000 |
THEME | #216 | 2.474 | 2.474 |
AUDIO | #315 | 1.263 | 1.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Bullets disappear after 10 seconds
What was the size of your team?
1
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
twitter @catff5
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Comments
Good game. Loved the ability to dodge the incoming bullets using both my position and rotation.
Looking forward to the "good" edition.
the good option will hopefully come out soon...
a polished little game with some really nice bullet patterns. I've got a little bit of constructive criticism, as always ;)
These are all things that would take it from "good" to "great" :) it's a neat little concept, you should be proud!
taking notes.
Nice game! Something about the level design made it feel like stealth game to me—I liked it.
Pretty polished, with some snazzy gauges on the player to boot. Though it is a bit short and lacks audio.
Hey actually this is pretty nice, obvious stuff to point out is lack of sound effects (even bad ones are better than none), pretty hard patterns and questionable player hitbox, but it really has potential to be really fun :)
I enjoyed playing your game, although it is a bit short. Audio will improve the game, but I enjoyed it pretty much even without it. Some of the enemy attack patterns don't give much area to dodge projectiles. Overall, pretty good visuals and really fun to play. Well done!
Short and sweet, it's just too bad that there is no audio, but yeah it's good. Maybe some bullet are too hard to dodge, I had to tank some of these lol
Fun, but short. Sprites looked good, arrays of bullets felt like it was less of a "dodge" scenario, and more of a "get to the end before you run out of health" scenario because the patterns were so tight, and the hitbox on the player felt... odd
Also having the ability to shoot felt like I was missing something, but it was just a feature that was left in, which is deceiving for the player.
Also no sound, but I get it. Game Jam.
Sprites and Graphics are crisp and nice. Controlls feel smooth.
Some Bullet Patterns appear to be undodgeable for the size of the player object - would feel better if I was smaller and could weave through this beautifully made patterns.
Sound is missing - which make the whole experience a lil hollow in Game Feel.
Really fun game, loved the challenge and was very fun to play through. Great job!
That was hard but after many, many attempts i made it to the floaty red orb and beat it! xD Fun game -was really challenging to keep making sure to turn the ship in the direction to be able to dodge. Was also fun waiting for the keys to open the door to let me through before getting hit lol -had fun playing this -great work! :D
glad you liked it, quite impressive that people liked the map i made in the last 10 minutes of the jam :D
lmao that crazy last minute crunch -i understand! xD
This was a bit challenging and fun. Would be good if you keep developing it. Maybe play my game once??
thanks, i am developing an update rn with new levels, is there a linux version or web version of your game im not on windows? :D
I'll give a web version soon.
I have added a webGL version of the game.
It's so close to being awesome, only a few more days in the oven and it would've been done. There are a few minor tweaks that would make it play much better to me:
Would play again, I'll follow the development ;d